Kestrel
Explorer
Last night I had a situation that caused some discussion among my players and I wanted to get some more input.
The situation:
While staying at an inn, the PCs are awakened by men kicking in their door and attacking them. After a lengthy battle, all attackers except one are dead. The one that survived surrendered while still conscious. After questioning, they find that she is the subordinate of one of the dead guys, a bandit-lord who hates the PCs. She tells them (truthfully) that the attack was organized by the bandit and that she was just doing her job. She doesnt have a beef against the players. They tell her they will let her live and then divest her of all objects. She asks for them back, saying they can keep a bracelets of healing magic, but wants her other stuff back. After much discussion, the players decide to take all her stuff and tell her she's lucky to have her life.
The NPCs thoughts afterward:
She heads back to town, thinking what a bunch of jerks, but she's happy to be alive. Her impression of the PCs: She doesnt like them, but doesnt really hate them either. Easy come easy go. Is she inclined to help them in the future? No but she might possibly with payments.
Now, this situation got me thinking...most pcs Ive seen in games are pretty much of the attitude, if the npcs defend themselves when we attack or they attack us, then we should leave a trail of corpses behind us. Most unconscious foes are left to die or killed through judicious throatslitting. IMO, this builds a reputation for the party. If you mess with them, you better make sure you kill them, because they will kill you in a heartbeat. As a dm, this kind of behaivor lends me towards if the pcs lose, there is no capture situation, they just get killed. But then again, maybe I shouldnt be thinking too much into this and just roll some dice
The situation:
While staying at an inn, the PCs are awakened by men kicking in their door and attacking them. After a lengthy battle, all attackers except one are dead. The one that survived surrendered while still conscious. After questioning, they find that she is the subordinate of one of the dead guys, a bandit-lord who hates the PCs. She tells them (truthfully) that the attack was organized by the bandit and that she was just doing her job. She doesnt have a beef against the players. They tell her they will let her live and then divest her of all objects. She asks for them back, saying they can keep a bracelets of healing magic, but wants her other stuff back. After much discussion, the players decide to take all her stuff and tell her she's lucky to have her life.
The NPCs thoughts afterward:
She heads back to town, thinking what a bunch of jerks, but she's happy to be alive. Her impression of the PCs: She doesnt like them, but doesnt really hate them either. Easy come easy go. Is she inclined to help them in the future? No but she might possibly with payments.
Now, this situation got me thinking...most pcs Ive seen in games are pretty much of the attitude, if the npcs defend themselves when we attack or they attack us, then we should leave a trail of corpses behind us. Most unconscious foes are left to die or killed through judicious throatslitting. IMO, this builds a reputation for the party. If you mess with them, you better make sure you kill them, because they will kill you in a heartbeat. As a dm, this kind of behaivor lends me towards if the pcs lose, there is no capture situation, they just get killed. But then again, maybe I shouldnt be thinking too much into this and just roll some dice
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