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PCs who kill everyone that attacks them
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<blockquote data-quote="Vaxalon" data-source="post: 1207177" data-attributes="member: 789"><p>Actions have consequences. To my mind, the true measure of the versimilitude of a game is the degree to which, in the game, this maxim is true.</p><p></p><p>In "Mister Othemar's Neighborhood" the fact that the PC's had never left an opponent alive, and had in fact on several occasions gone to great lengths to hunt down and kill survivors meant that their group had almost no reputation at all. The only thing they had ever done to garner any fame whatsoever was to clear a group of small-time thugs out of a neighborhood of the city which had burned down years ago and never been rebuilt.</p><p></p><p>To their advantage, this meant that people would underestimate them. To their disadvantage, it meant that few people came to them with important jobs that needed doing; only a few people knew of their exploits, and none of them were going to say anything.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 1207177, member: 789"] Actions have consequences. To my mind, the true measure of the versimilitude of a game is the degree to which, in the game, this maxim is true. In "Mister Othemar's Neighborhood" the fact that the PC's had never left an opponent alive, and had in fact on several occasions gone to great lengths to hunt down and kill survivors meant that their group had almost no reputation at all. The only thing they had ever done to garner any fame whatsoever was to clear a group of small-time thugs out of a neighborhood of the city which had burned down years ago and never been rebuilt. To their advantage, this meant that people would underestimate them. To their disadvantage, it meant that few people came to them with important jobs that needed doing; only a few people knew of their exploits, and none of them were going to say anything. [/QUOTE]
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PCs who kill everyone that attacks them
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