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PCs who kill everyone that attacks them
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<blockquote data-quote="Madfox" data-source="post: 1207319" data-attributes="member: 1714"><p>Or one dagger less on your side...</p><p></p><p>Have any of you ever read the Old Shatterhand westerns by Karl May? Unless absolutely nesecary, the heroes almost never killed their opponents (though they were prone to humilate them). More often then not this resulted in a new ally, only the rare real bad guys came back to haunt them again (which eventually lead to their death). Who is to say that the PCs opponents are all so evil that they don't recognize that they are indebted to the PCs? If you reward the PCs by letting a released prisoner reform then you are bound to get the players to release people more often. If they all just return to take vengeance, then obviously they would not take many prisoners.</p><p></p><p>Personally, when I play I tend to judge how to deal with prisoners or opponents dependend on the character of the PC as well as the opponents. Characters of mine have cold-blooded killed prisoners (admitedly it was a zombie-like thing in a Cthulhu like setting) to releasing them with a stern warning (not even removing their equipment).</p></blockquote><p></p>
[QUOTE="Madfox, post: 1207319, member: 1714"] Or one dagger less on your side... Have any of you ever read the Old Shatterhand westerns by Karl May? Unless absolutely nesecary, the heroes almost never killed their opponents (though they were prone to humilate them). More often then not this resulted in a new ally, only the rare real bad guys came back to haunt them again (which eventually lead to their death). Who is to say that the PCs opponents are all so evil that they don't recognize that they are indebted to the PCs? If you reward the PCs by letting a released prisoner reform then you are bound to get the players to release people more often. If they all just return to take vengeance, then obviously they would not take many prisoners. Personally, when I play I tend to judge how to deal with prisoners or opponents dependend on the character of the PC as well as the opponents. Characters of mine have cold-blooded killed prisoners (admitedly it was a zombie-like thing in a Cthulhu like setting) to releasing them with a stern warning (not even removing their equipment). [/QUOTE]
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