So I was working on my own RPG system, when i got bored and started checking out the star trek online combat system. They inspired the following feats. Note that reflex defense replaces armor defense in my system.
Star Trek Combat Feats
Combat Roll
Prerequisite: Phaser Stance, Defensive Run
You can enter your phaser stance by rolling into it.
As a swift action you can shift up two squares and and drop prone.
Phaser Stance
You knell on one knee in order to steady your aim and present a smaller target.
Whenever you are prone, you gain a +2 bonus to ranged attack in addition to the normal modifiers.
Normal: Begin prone grants you a +2 bonus to your reflex against ranged attacks, and a -2 penalty to your reflex defense against melee attacks.
Defensive Run
You are adept at avoiding enemy fire by running as fast as you can.
Whenever your run as a full-round action, you gain a +2 bonus to your reflex defense until the start of your next turn.
Star Trek Combat Feats
Combat Roll
Prerequisite: Phaser Stance, Defensive Run
You can enter your phaser stance by rolling into it.
As a swift action you can shift up two squares and and drop prone.
Phaser Stance
You knell on one knee in order to steady your aim and present a smaller target.
Whenever you are prone, you gain a +2 bonus to ranged attack in addition to the normal modifiers.
Normal: Begin prone grants you a +2 bonus to your reflex against ranged attacks, and a -2 penalty to your reflex defense against melee attacks.
Defensive Run
You are adept at avoiding enemy fire by running as fast as you can.
Whenever your run as a full-round action, you gain a +2 bonus to your reflex defense until the start of your next turn.