This is a system of combat that I've been thinking of trying out in my group which I feel would work a little more like real combat.
A basic attack action would work thusly:
You declare your target and make your attack roll.
Your target makes an opposed roll (their attempt to parry) to which they add any relevant modifiers such as dodge bonuses.
If you beat their roll you have hit them and you calculate damage.
The damage is then reduced depending on the armour they are wearing, i.e. leather armour will have a very low DR while full plate will have a very high one. Magical +to armour adds to this DR.
End attack action
However my thinking is that armour is also very restricting and therefore, the heavier your suit of armour, the harder it is to swing your sword meaning that wearing armour will give a -to attack rolls sort of like an armour check penalty.
I was also thinking of using a system whereby if you beat your targets opposed roll by a large amount you get to bypass a certain amount of DR, perhaps 1 point of DR for every 5 points you beat their roll by (this is to signify that you've beaten down their defences and managed to land a better than normal blow)
I haven't done much testing or worked out the exact numbers for DR or Armour penalty to attack rolls as I wanted the opinion of the larger community before I did anything else. I was trying to give combat a more "sword-fight" feel where the clash of blades is as important as the clash of armour and shield and a skilled fighter will still be able to survive in combat without armour as he'll be able to use his skill to parry and defend with his sword.
So your thoughts?
A basic attack action would work thusly:
You declare your target and make your attack roll.
Your target makes an opposed roll (their attempt to parry) to which they add any relevant modifiers such as dodge bonuses.
If you beat their roll you have hit them and you calculate damage.
The damage is then reduced depending on the armour they are wearing, i.e. leather armour will have a very low DR while full plate will have a very high one. Magical +to armour adds to this DR.
End attack action
However my thinking is that armour is also very restricting and therefore, the heavier your suit of armour, the harder it is to swing your sword meaning that wearing armour will give a -to attack rolls sort of like an armour check penalty.
I was also thinking of using a system whereby if you beat your targets opposed roll by a large amount you get to bypass a certain amount of DR, perhaps 1 point of DR for every 5 points you beat their roll by (this is to signify that you've beaten down their defences and managed to land a better than normal blow)
I haven't done much testing or worked out the exact numbers for DR or Armour penalty to attack rolls as I wanted the opinion of the larger community before I did anything else. I was trying to give combat a more "sword-fight" feel where the clash of blades is as important as the clash of armour and shield and a skilled fighter will still be able to survive in combat without armour as he'll be able to use his skill to parry and defend with his sword.
So your thoughts?