Warren Okuma
First Post
My favorite is kill them.
Meh! Then they just stop suffering. Any good torturer knows that the one thing you never, ever do is kill your victim.Warren Okuma said:My favorite is kill them.
I agree with this. If they are heavily into the game world, then making sure that their actions can effect their world is all it takes to make successes and failures meaningful. In "death punished" games I often feel that my character's life or death is the only thing that I effect. It usually lessens my investment in the game.Deadguy said:So long as you play out the consequences of their poor choices, simply failing can be a heavy punishment. If they are trying to rescue an ally from a mutual enemy, then they've lost an ally when they fail. That can gall players but also inspire them to make up for their actions.
Warren Okuma said:My favorite is kill them.
To you perhaps, but this thread isn't about debating using other things besides death to "penalize" PCs (or players). If you want to debate whether it is a good idea for not, I recommend this thread.smootrk said:Although I understand the position that you do not like to kill the characters, nothing seems more unrealistic than losing the fear of death in a game where combat with enemies is one of the pivotal parts of the game.