THE PURPOSE OF SIDEBARS
You’ll see blocks of text that look like this one frequently throughout this book. The information in these sidebars is not part of the rules per se, but you’ll find them useful and interesting in their own right. Most sidebars in this book serve either to introduce rules variants or to give you a glimpse “behind the curtain” into how some aspect of the D&D game was created.
Variant: To give you an idea of some of the ways in which you can alter the D&D rules for your own campaign, some sidebars suggest variants that you can adopt or modify to suit your game.
The basic rules presented in this book—that is, everything not identified as a variant—apply to the baseline D&D campaign. If you are playing in an RPGA® Network event, that event uses the basic rules in this book. Establishing a standard set of rules makes a worldwide gaming network possible.
Behind the Curtain: Some sidebars provide a further explanation of why the rules are the way they are—a look “behind the curtain” into how the game’s designers make decisions about the rules. If you’re thesort of DM who likes to tinker with the rules of the D&D game, these sidebars offer some advice and inspiration as you customize the game for yourself and your players.
LIST OF SIDEBARS
Why a Revision?...................................................................................................4
The Purpose of Sidebars ....................................................................................4
Equipment for Running the Game..............................................................14
Behind the Curtain: Stacking Bonuses.......................................................21
Variant: Roll Initiative Each Round.............................................................22
Variant: Sapient Mounts..................................................................................23
Variant: Striking the Cover instead of a Missed Target..........................24
Variant: Automatic Hits and Misses ............................................................25
Variant: Defense Roll........................................................................................25
Behind the Curtain: Critical Hits.................................................................26
Variant: Clobbered ............................................................................................27
Variant: Massive Damage Based on Size.....................................................27
Variant: Weapon Equivalencies .....................................................................27
Variant: Instant Kill ..........................................................................................28
Variant: Softer Critical Hits............................................................................28
Variant: Critical Misses (Fumbles) ...............................................................28
Variant: Skills with Different Abilities........................................................33
Variant: Critical Success or Failure...............................................................34
Variant: Saves with Different Abilities........................................................35
Variant: Spell Roll..............................................................................................36
Variant: Power Components...........................................................................36
Variant: Summoning Individual Monsters................................................37
Variant: Free-Form Experience .....................................................................39
Variant: Faster or Slower Experience ..........................................................40
Behind the Curtain: Experience Points......................................................41
Behind the Curtain: When a PC Falls Behind..........................................42
One Hundred Adventure Ideas.....................................................................44
Adventure Writer’s Checklist ........................................................................46
Behind the Curtain: Treasure Values ...........................................................54
Behind the Curtain: Why Dungeons?.........................................................58
Walls, Doors, and Detect Spells.......................................................................60
Behind the Curtain: Traps...............................................................................67
Variant: What Disabling a Device Means...................................................70
Variant: Upkeep ...............................................................................................130
Behind the Curtain: How Real Is Your Fantasy? ...................................136
Variant: No Sidebars for Variant Rules .....................................................171
Behind the Curtain: Why Mess around with Character Classes?....175
Behind the Curtain: A Limit to Attacks and Saves ...............................207
Behind the Curtain: Building an Epic Progression ..............................210
Variant: New Magic Items............................................................................214
Behind the Curtain: Putting Cursed Items in Your Game .................274
Behind the Curtain: Magic Item Gold Piece Vaules ............................282
Behind the Curtain: Special Weapons Materials...................................283
Behind the Curtain: Body Slot Affinities.................................................288
Variant: Separate Ability Loss......................................................................290
Variant: Nonmagical Psionics......................................................................297
Variant: Less Lethal Falls...............................................................................303