whatisitgoodfor
First Post
Dicechild, it sounds like you might have a problem with your gaming style. If, in every session, the PCs are being chased by the bad guys that they have no chance of defeating and one party memeber decides to sacrifice himself to save the others, I have to wonder why this situation keeps coming up.
If half the party is picking a fight with forces they can't hope to deal with, then running away, then have the people that are chasing be beaters instead of the threat. The heroic PCs simply defend themselves from the peons while the ones who started the fight get flushed into a horrible threat.
If the heroic party members are seeking out situations where they can find a suitable situation where they can be properly heroic, then you might want to suggest some professional counseling. A few visits to a real psychologist could most likely help them work through their issues with not being able to make a difference in the world and their desires for marytrdom.
If the frequent running conflicts with insurmountable foes are simply a plot device used by you to try and keep the campaign moving, then you should probably adjust your GMing style. It's entirely possible that the players are just rebelling against what they see as a repressive campaign style through some passive-agressive means. After all, most players understand (at least on a sub-conscious level) that having characters frequently die will destroy a campaign's continuity and REALLY tick off a GM.
Just some thoughts.
If half the party is picking a fight with forces they can't hope to deal with, then running away, then have the people that are chasing be beaters instead of the threat. The heroic PCs simply defend themselves from the peons while the ones who started the fight get flushed into a horrible threat.
If the heroic party members are seeking out situations where they can find a suitable situation where they can be properly heroic, then you might want to suggest some professional counseling. A few visits to a real psychologist could most likely help them work through their issues with not being able to make a difference in the world and their desires for marytrdom.
If the frequent running conflicts with insurmountable foes are simply a plot device used by you to try and keep the campaign moving, then you should probably adjust your GMing style. It's entirely possible that the players are just rebelling against what they see as a repressive campaign style through some passive-agressive means. After all, most players understand (at least on a sub-conscious level) that having characters frequently die will destroy a campaign's continuity and REALLY tick off a GM.
Just some thoughts.