It seems to me that the new at will, per encounter, per day dynamic is a little flawed, if what we heard so far it true. As I understand it the dynamic is supposed to alleviate some the combat, rest for a day, and repeat situations. However, with most if not all character classes having relatively powerful "per day" spells/maneuvers, it seems to me that instead of lessening the effect it may exacerbate it.
While it might be a bit odd, wouldn't "per gaming session" abilities be more applicable. Instead of the characters resting a day to get back their kick butt powers, the players would actually have to do the camping. Thoughts?
While it might be a bit odd, wouldn't "per gaming session" abilities be more applicable. Instead of the characters resting a day to get back their kick butt powers, the players would actually have to do the camping. Thoughts?