It's interesting to see both ends of the argument but the exact implementation will vary from DM to DM and player to player. On one extreme, I can see why some players of martial characters have long be-moaned the clear superiority of spell casters e.g. warlords should never be allowed to heal and persuasion should never persuade a PC.
Spells are a limited resource that effectively enhance what one can achieve with skills. Players get to decide how their characters acts when charmed and how their character acts when influenced by a high diplomacy roll. I'd be more inclined to nudge them in the right direction with the spell because as DM, I AM the personification of that spell but I am also the personification of that persuasion even though I personally may not be as persuasive as the NPC is meant to be. The stats take us beyond ourselves because that's what they are meant to do. Otherwise we are still playing 1e before the introduction of skill checks where caster really was king.
Spells are a limited resource that effectively enhance what one can achieve with skills. Players get to decide how their characters acts when charmed and how their character acts when influenced by a high diplomacy roll. I'd be more inclined to nudge them in the right direction with the spell because as DM, I AM the personification of that spell but I am also the personification of that persuasion even though I personally may not be as persuasive as the NPC is meant to be. The stats take us beyond ourselves because that's what they are meant to do. Otherwise we are still playing 1e before the introduction of skill checks where caster really was king.
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