using out of game knowledge in game is cheating just because you let your players cheat doesn't make it not cheating/
Please show where this is stated in the rules of the game.
then they better have a reason IN GAME for thinking it or justifying it or they are just plane cheating...
Perhaps in your game or those who agree with you. Not in everyone else's.
yea, and the best is to remind them this isn't a video game you should play your character with what your character knows....
"Yeah, and my good-aligned character knows how to stick a spear into a rakshasa. So I rush up and thrust it into the thing while casting aspersions on its curly-toed shoes."
or instead of trying to do back flips to change the game we can all just play the game...
What I suggest is not only substantially easier than doing backflips, but something you can actually control. You can't control how other people make decisions for their characters. You can control how players gain advantage for themselves by using their knowledge of monsters via changing the stat blocks or setting up trade-offs.
Would you rather do something that is in your control or cajole others into playing the way you want them to play?
I haven't seen any yet... but since people keep accusing me of it maybe I missed it...
I invite you to reread the thread.
you are free to house rule what you want, but in a real role playing game using out of game knowledge in game is cheating and is called meta gaming
I have not made any house rules in this regard. Again, please show justification for this assertion in the actual rules of the game.
I on the other hand make D&D adventures...
Me too. I've posted some on this site. They still don't rely upon ignorance to challenge the players.
same here, the difference is at no point would I be OK with a player at the table saying "Last time the door on the right was a pitfiend, so lets go left..."
I'd be fine with it. I don't care how players make decisions for their own characters. It's none of my business. I just describe the environment and narrate the result of the adventurers' actions, sometimes invoking rules and dice to resolve uncertainty.
being intimidated is a reaction to proper stimuli, how you act when intimifated is up to you... that's like saying "I don't declair an enemy is unseen just because they made a stealth cheak I let the player decide what they do and don't see"
I don't think it's the role of the DM to say how a character thinks and acts, short of magical compulsion.
As to the topic of player and character knowledge, this is off-topic and I would recommend you start another thread if you wish to discuss it. I'm sure it will go well.