Hello. Like the title itself says i'm dming Pathfinder for the first time and decided to share my experiences.
But first let me introduce myself. I'm a 22 years old and i think i began playing RPGs when i was 12. Unlike most people i began playing as a DM, but those were times of improvisation, downloaded adventures of questionable quality and lack of understanding of the rules (BTW, i didn't have any RPG book at the time, just sheet making programs and dice).
Time has passed by and i didn't played (or DMed) as much as i wanted, it happened sporadically but my days of having a constant campaign were long gone.
This changed last year as i got to play again with some of my first players and some people i know for a long, long time. I DMed Savage Worlds and M&M without a lot of preparation, most improvising my way throught it, but never touched my group's favorite game, D&D.
Again it changed with time, putting my indie rpg convictions behind i god pathfinder and decided to DM. The problem? I have players way more experienced than me and really if wasn't all that good at pretending i know what i'm doing i would not be dming at all.
My players have being playing 3.0 for a loooooooong time, mostly because they didn't want to spend money updating to 3.5 and because of some lame personal opinions. They don't have acess to many books but most of them know how to min-max with what they have. In this i have an advantage as i speak english (we are all brazilians and some of my players don't know english very well) and have a big collection of both WoTC, Paizo and 3pp books.
Them we got to playing. And i got to bring down some unbalancing holy cows of the group that i found unbalancing. The must important ones are two:
1 - Ability scores are generated by 3e standard rolling, except it's repeated 3 times as if the players was making 3 character and them he picks the best.
2 - When rolling HD at lvl up only rolls higher than half the dice value are used. So if a cleric lvls up only results of 5, 6, 7 or 8 would count to his hit dice.
I addressed those house rules the following way
1 - Ability scores are bought with a point build system but in the end i devised a incredibly overpowered system and noticed that the group house rule was not that bad at all. The table follows:
2 - As normal, all results counts but i let them reroll 1s. This avoids invincible characters as they already receive bonus HP because of Pathfinder's favorite class rules.
Finally, about 3.5 content i decided that it's allowed but i reserve the right to ban anything i feel is game breaking (as i did to the Frenzied Berseker prc)
Next i'll post the character sheets and i'll tell about or first sessions and how i decided to change things to correct my own mistakes.
But first let me introduce myself. I'm a 22 years old and i think i began playing RPGs when i was 12. Unlike most people i began playing as a DM, but those were times of improvisation, downloaded adventures of questionable quality and lack of understanding of the rules (BTW, i didn't have any RPG book at the time, just sheet making programs and dice).
Time has passed by and i didn't played (or DMed) as much as i wanted, it happened sporadically but my days of having a constant campaign were long gone.
This changed last year as i got to play again with some of my first players and some people i know for a long, long time. I DMed Savage Worlds and M&M without a lot of preparation, most improvising my way throught it, but never touched my group's favorite game, D&D.
Again it changed with time, putting my indie rpg convictions behind i god pathfinder and decided to DM. The problem? I have players way more experienced than me and really if wasn't all that good at pretending i know what i'm doing i would not be dming at all.
My players have being playing 3.0 for a loooooooong time, mostly because they didn't want to spend money updating to 3.5 and because of some lame personal opinions. They don't have acess to many books but most of them know how to min-max with what they have. In this i have an advantage as i speak english (we are all brazilians and some of my players don't know english very well) and have a big collection of both WoTC, Paizo and 3pp books.
Them we got to playing. And i got to bring down some unbalancing holy cows of the group that i found unbalancing. The must important ones are two:
1 - Ability scores are generated by 3e standard rolling, except it's repeated 3 times as if the players was making 3 character and them he picks the best.
2 - When rolling HD at lvl up only rolls higher than half the dice value are used. So if a cleric lvls up only results of 5, 6, 7 or 8 would count to his hit dice.
I addressed those house rules the following way
1 - Ability scores are bought with a point build system but in the end i devised a incredibly overpowered system and noticed that the group house rule was not that bad at all. The table follows:
Code:
35 points point build with the following table.
Ability Score
11
12
13
14
15
16
17
18
Point Cost
1
2
3
4
6
8
11
14
Finally, about 3.5 content i decided that it's allowed but i reserve the right to ban anything i feel is game breaking (as i did to the Frenzied Berseker prc)
Next i'll post the character sheets and i'll tell about or first sessions and how i decided to change things to correct my own mistakes.
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