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<blockquote data-quote="CapnZapp" data-source="post: 7794916" data-attributes="member: 12731"><p>Your decision to write humongous posts with scores of spoiler tags make it practically impossible to reply with quote, especially on mobile.</p><p></p><p>About the skum and other critters you seem not to understand why there are "inferior" attack modes.</p><p></p><p>The skum is provided with a trident attack. I presume monsters prefer to use the equipment they're given.</p><p></p><p>Unlike 5E disarm is a real thing in PF2, so there is also an unarmed option.</p><p></p><p>Finally, there's an important distinction hidden behind "agile" attacks. Agile reduces the multi attack penalty from -5 -10 to -4 -8.</p><p></p><p>This means that my reading of the Skum stat block is crucially different than yours:</p><p></p><p>The Skum will by default make one Trident attack followed by two claw attacks (unless, of course, it finds something better to do with its actions). An unarmed Skum will instead make one fangs attack again followed by two claw attacks. It will avoid making more than one trident or fangs attack even if it technically could make three.</p><p></p><p>This means the statement theres no need for any attack but the fangs is inaccurate.</p><p></p><p></p><p>There are a lot of rather subtle rules interactions like that. I probably am missing a couple myself, especially for monsters of higher level, with more special abilities. I really think you are making your job much more difficult by embarking on this project already now, as opposed to in a few months when you have presumably had the chance to really test the game and learn its intricacies.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7794916, member: 12731"] Your decision to write humongous posts with scores of spoiler tags make it practically impossible to reply with quote, especially on mobile. About the skum and other critters you seem not to understand why there are "inferior" attack modes. The skum is provided with a trident attack. I presume monsters prefer to use the equipment they're given. Unlike 5E disarm is a real thing in PF2, so there is also an unarmed option. Finally, there's an important distinction hidden behind "agile" attacks. Agile reduces the multi attack penalty from -5 -10 to -4 -8. This means that my reading of the Skum stat block is crucially different than yours: The Skum will by default make one Trident attack followed by two claw attacks (unless, of course, it finds something better to do with its actions). An unarmed Skum will instead make one fangs attack again followed by two claw attacks. It will avoid making more than one trident or fangs attack even if it technically could make three. This means the statement theres no need for any attack but the fangs is inaccurate. There are a lot of rather subtle rules interactions like that. I probably am missing a couple myself, especially for monsters of higher level, with more special abilities. I really think you are making your job much more difficult by embarking on this project already now, as opposed to in a few months when you have presumably had the chance to really test the game and learn its intricacies. [/QUOTE]
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