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<blockquote data-quote="Yaarel" data-source="post: 8926016" data-attributes="member: 58172"><p>To be clear, I care about gaming balance. I am sensitive to this kind of concern.</p><p></p><p>At the same time, it is possible to design a combat mage that is balanced. Everything is a tradeoff.</p><p></p><p>More spells that deal single-target heavy damage at melee range, mean less spells that deal multi-target at far range.</p><p></p><p>When I say "mage", I mean a wielder of magic, not necessarily the Wizard class. Bard, Druid, and Cleric are examples of fullcasters that are effective in melee combat. The difference for an arcane melee caster is thematics, spells that deal damage rather than sword blade slashing damage.</p><p></p><p>Once one decides to have a Wizard who is competent in combat, and can function as the hero of the story, it is easy enough to design.</p><p></p><p></p><p></p><p>The balance problem in 3e was a mage having so many spells going on at the same time. But 5e mechanical solutions, like the concentration mechanic, kept the access to spells more reasonable.</p><p></p><p>I saw it. Someone came out with a 5e homebrew class that was similar to the Bladesinger Wizard but simply had both spells and combat features. Because 5e spellcasting itself was more balanced, the class was surprisingly balanced.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8926016, member: 58172"] To be clear, I care about gaming balance. I am sensitive to this kind of concern. At the same time, it is possible to design a combat mage that is balanced. Everything is a tradeoff. More spells that deal single-target heavy damage at melee range, mean less spells that deal multi-target at far range. When I say "mage", I mean a wielder of magic, not necessarily the Wizard class. Bard, Druid, and Cleric are examples of fullcasters that are effective in melee combat. The difference for an arcane melee caster is thematics, spells that deal damage rather than sword blade slashing damage. Once one decides to have a Wizard who is competent in combat, and can function as the hero of the story, it is easy enough to design. The balance problem in 3e was a mage having so many spells going on at the same time. But 5e mechanical solutions, like the concentration mechanic, kept the access to spells more reasonable. I saw it. Someone came out with a 5e homebrew class that was similar to the Bladesinger Wizard but simply had both spells and combat features. Because 5e spellcasting itself was more balanced, the class was surprisingly balanced. [/QUOTE]
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