I am pleased to introduce Sir Angus de Gaunt. This uses SelcSilverhand's stat roll. Please comment:
[sblock="Sir Angus De Gaunt"]
Male, Human , Fighter(6)
Neutral Good
Height: 5' 7",
Weight: 165 lbs.,
Age: 26
Hair: Light Brown,
Eyes: Brown,
Skin: bronzed
Languages: Common
STR 20 (+5) [base 17, +2 for Human Ability Bonus, +1 Level 4 Ability Bonus]
DEX 16 (+3) [base 16]
CON 16 (+3) [base 16]
INT 10 (+0) [base 10]
WIS 13 (+1) [base 13]
CHA 15 (+2) [base 15]
Move: 4 Squares,20 ft.
Initiative: +3
Armor Class: 21 (10 Base, +1 Ability, +8 Half Plate, +2 heavy Shield)
Hit Points: 69 (1st Level: [10 +3(con mod) +1 (Favoured Class Bonus)],
2nd Level: [7 +3(con mod) +1 (Favoured Class Bonus)],
3rd Level: [7 +3(con mod) +1 (Favoured Class Bonus)],
4th Level: [7 +3(con mod) +1 (Favoured Class Bonus)],
5th Level: [7 +3(con mod) +1 (Favoured Class Bonus)],
6th Level: [7 +3(con mod)] +1 (Favoured Class Bonus))
BAB: +6/+1, Melee +11/+6, Ranged +9/+4, Grapple +6/+1
CMB 11 = [6 (BAB) + 5 (STR)]
CMD 24 = [10 +6 (BAB) + 5 (STR) + 3 (DEX)]
Fortitude: +8 (+5 Base, Mod +3)
Reflex: +5 (+2 Base, Mod +3)
Will: +3 (+2 Base, Mod +1)
SKILLS 18 = 6*[+2 (Class), +1 (Human)]
Acrobatics +3 (0 Ranks, +3 DEX)
Appraise +0 (0 Ranks)
Bluff +2 (0 Ranks, +2 CHA)
Climb +10 (2 Ranks, +5 STR, +3 Misc.)
Craft (Untrained) +0 (0 Ranks)
Diplomacy +2 (0 Ranks, +2 CHA)
Disguise +2 (0 Ranks, +2 CHA)
Escape Artist +3 (0 Ranks, +3 DEX)
Fly +3 (0 Ranks, +3 DEX)
Handle Animal +6 (1 Ranks, +2 CHA, +3 Misc.)
Heal +1 (0 Ranks, +1 WIS)
Intimidate +11 (6 Ranks, +2 CHA, +3 Misc.)
Perception +1 (0 Ranks, +1 WIS)
Perform (Untrained) +2 (0 Ranks, +2 CHA)
Ride +12 (6 Ranks, +3 DEX, +3 Misc.)
Sense Motive +1 (0 Ranks, +1 WIS)
Stealth +3 (0 Ranks, +3 DEX)
Survival +5 (1 Ranks, +1 WIS, +3 Misc.)
Swim +10 (2 Ranks, +5 STR, +3 Misc.)
FEATS
Cleave
Exotic Weapon Proficiency (Sword (Bastard))
Great Cleave
Mounted Combat
Power Attack
Vital Strike
Weapon Focus (Sword (Bastard))
Weapon Specialization (Sword (Bastard))
SPECIAL QUALITIES
Armor Training (Ex)
Bravery (Ex)
Weapon Training (Blade/Heavy)(Ex)
ATTACK
Unarmed Strike +11/+6 Melee (1d3+5, 20/x2)
Crossbow, Heavy +9/+4 ranged (1d10, 120 ft., 19-20/x2)
Dagger +11/+6 Melee (1d4+5, 19-20/x2)
Dagger (Thrown) +9/+4 ranged (1d4, 10 ft., 19-20/x2)
Sword, Bastard +13/+8 Melee (1d10+8, 19-20/x2)
Code:
[b]Equipment Qty Weight Cost[/b]
Backpack 1 2 2
- Bedroll 1 5 0.1
- Blanket (Winter) 1 3 0.5
- Lantern (Hooded) 1 2 7
- Oil (1 Pint Flask) 4 1 0.1
- Rations (Trail/Per Day) 7 1 0.5
- Rope (Silk/50 ft.) 1 5 10
- Waterskin with Water 1 4 1
- Waterskin with Water 1 4 1
Bolts, Crossbow (10) 1 1 1
Crossbow, Heavy 1 8 50
Dagger 1 1 2
Half-Plate 1 50 600
Pouch (Belt) 1 0.5 1
- Candle 1 0 0.01
- Chalk (1 Piece) 1 0 0.01
- Fishhook 1 0 0.1
- Flint and Steel 1 0 1
- Sewing Needle 1 0 0.5
Shield, Heavy Wooden 1 10 7
Sword, Bastard 1 6 35
Horse (Heavy/Combat Trained) 1 0 300
- Barding (Leather) 1 15 20
- Saddle (Military) 1 30 20
- Saddlebags 1 8 4
- Tent 1 20 10
- Sack 1 0.5 0.1
- Pot (Iron) 1 10 0.8
Money: 918.97
Personal Load: 113.5 lbs. (Light)
Mount Load: 83.5 lbs. (Light)
Light Load: upto 133Ibs
Medium Load: 134-266Ibs
Heavy Load: 267-400Ibs
Maximum Load: 400Ibs
[sblock=Description]Sir Angus is a short human male of medium build, with bronzed skin, light brown hair and brown eyes.. He usual wears either half plate mail or fairly nondescript street clothes. In fact out of his armor, Angus appears so ordinary that most people don't give him a second look. Its only when he removes his shirt that people notice that his arms and torso are almost solid muscle.[/sblock][sblock=Public History]Sir Angus De Gaunt is the great grandchild of George De Gaunt, the dragon slayer. After slaying the red dragon Ajandigon and taking his horde, George was awarded a patent of nobility by the Taldor prince. As instructed by his prince, Lord george built a keep in the Taldor borderlands, where he controlled the incursion of monsters and bandits across the border.
Unfortunately his childern and grandchildren were not as dedicated as their sire and followed the rest of the Taldor nobility into decadence. Thus, by the time that Angus was born, there was nothing left of George's fortune except a crumbling keep and a mountain of debts.
Even as a child, Angus was discussed by the behaviour of his relatives and as soon as he was old enough, he left home and joined the Taldor military academy as an officer cadet. While Angus proved to be a doughty fighter, his tactical, strategic and leadership abilities left a lot to be desired and it eventually became evident, even to Angus, that he would never received his commission. Faced with being reduced to the ranks, Angus resigned from the academy and decided to become a mercenary.
Angus's one and only commission with a mercenary army was a complete and unmitigated disaster. Taking a position with a petty Taldor noble as a junior lieutenant, Angus was assigned the task of capturing and holding an enemy manor houses until relieved. Because he was so green, Angus actually followed the advice of his Sergeant and the first part of the task went off without an hitch and very little bloodshed. The second part was also successful, with Angus and his men holding off two counter attacks. Unfortunately, the army's high command were nowhere near as successful. Their grasp of strategy was even worse than Angus' and the eventual relief column consisted of a large enemy force, lead by the noble's head on a Pike. Angus had refused to slaughter the prisoners that were captured during the initial attack and so he was able to negotiate free passage for him and is men.
Mindful, of his battle experience, Angus has spent the last 10 years has a caravan guard, travelling the length and breath of both Avistan and Casmaron. [/sblock]
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