PFS #01: The Silent Tide

Keht

First Post
OOC Thread: http://goo.gl/1NMkD

Start Date 07/11/2011

Players
1. vl.arandur
Alchemist/1
2. mkb152 Fighter/2
3.
Mowgli Bard/1
4. NPC, Ran by GM

Introduction

Eight hundred years ago, a hidden armada of ships from Taldor floated off the coast of the Isle of Kortos like a thousand locusts, waiting for the signal to invade Absalom. The plan was simple, but deadly: When the misty weather of Desnus (May) took hold, a fifth column of infiltrators known as Black Echelon would weaken strategic defense points and destroy Absalom’s warning system from within. Once their bloody mayhem was complete, the hidden saboteurs planned to signal the fleet, welcoming them to lay siege to a city now brought to its knees.


Prearranged signal lights were prepared for each phase of the offensive. A red flashing light was the sign for Black Echelon to poison Absalom’s granary. A violet light with three pulses was the signal for a prearranged team to destroy the city’s bell towers, and so on. But when the mists of Desnus descended, the prearranged signal lights never appeared. Unbeknownst to the hidden strike teams, the leaders of the Black Echelon infiltration cell were discovered and assassinated by brave heroes of Absalom.


The signal lanterns lay dark, and the rest of Black Echelon sat idle. Several hours later, the fleet’s hiding place was discovered. A quick counterattack by Absalom’s navy ambushed the would-be invasion force and Taldor’s armada was destroyed to the last mast. In the coming weeks, Absalom’s constabulary rooted out the remaining hidden members of Black Echelon and put every last one to the sword.


The failed invasion mission, called the Silent Tide, would have amounted to little more than a cautionary footnote in a textbook of naval battles save for one crucial detail: Prior to entering Absalom, each member of the Black Echelon cell swore an ancient oath, known as the Binding Word. Black Echelon pledged to fulfill their duties, no matter the barrier, no matter the cost. And as recent events have begun to demonstrate, in this case, the power of the Binding Word compels these deadly saboteurs from beyond the pale.


When an elderly military historian named Yargos Gill acquires a copy of the ancient codebook detailing the signals for the Silent Tide, he replicates them on a lark. He soon watches in horror as Black Echelon rises from the dead and begins to fulfill the tasks the spies swore to complete so very long ago. Even worse, the marines of the massive armada that now rest on the sea floor have also sworn the Binding Word. Once Black Echelon finishes its final task, the invasion force will rise and the Silent Tide will roll across the city, bringing death to all of Absalom. Recognizing his own foolishness, Yargos tried to alert the city and avert disaster. But before he could hurl the codebook into the sea to abort the Silent Tide once and for all, a young crime lord named Nessian intervened.


Nessian has a better plan for the codebook. He intends to manipulate the undead operatives and take advantage of the disruption their sabotage wreaks. As the bearer of the codebook, Nessian alone knows the lantern signal to abort. The codebook is his chance to blackmail the populace as he wishes and finally secure his place in Absalom’s underworld.
Absalom is about to be invaded from beyond the grave. A group of intrepid Pathfinders is the only thing standing between Nessian and his lantern lights, before the launch of the Silent Tide.
 
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Keht

First Post
[FONT=&quot]Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall that which was so damned important to demand your presence in the half flooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram. [/FONT]

[FONT=&quot]A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking: [/FONT]

[FONT=&quot]“Come in then, friends, and thank you for answering my summons so swiftly. The society is in need. An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved. [/FONT]

[FONT=&quot]“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t. [/FONT]

[FONT=&quot]“The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits will be recorded in the Chronicles if you succeed.” [/FONT]

[FONT=&quot]The memory fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your knees. After searching for Yargos at his favorite eatery, the Soggy Piper, you learned you just missed him. According to the Piper’s staff, a gang of dangerous young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them to a nearby cliff at the edge of the Puddle District. The watch was called, but they will arrive too late, as they often do in the Puddles, when they bother to venture there at all. [/FONT]

[FONT=&quot]It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for.[/FONT]


[FONT=&quot]ACT 1: The Drowning Depths[/FONT]


[FONT=&quot]Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below.[/FONT]


GM: Roll Initiative, State First Round Actions, make any separate rolls that would be needed!

Current view of battlefield
A1R1.gif
a1r1.gif


 
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mkb152

Explorer
Kevlan Thorn's actions

Kevlan bellows "Let the captives go, Cretins! Do not make me show you the wrath of true law!"

He draws his flail as he moves
Power attack on; charge straight ahead towards the captives, attacking the first thug on the left.

OOC: (If they move first) - I am going to move as close as possible towards the captives while making sure I attack a thug - charging if possible.


Attack:
note: (-2) if not charging
Also, I forgot to subtract 1 for power attack, but somehow I don't think it will matter.
 
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Keht

First Post
Kyra quickly and silently prays, "Sarenrae bless us, and those we protect"

She lifts her crossbow, takes aim, and shoots

OOC: light xbow to thug 6
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Vig Bardán: Half-Orc Bard 01

No time for finesse here . . . gotta get to those captives! With this thought, the massive Half-Orc charges into battle, swinging his falchion in a wide arc as he engages the enemy! Blood splatters the cliffside - and the thug's comrades - as the great blade slices a gaping wound in the bad man's belly.

[sblock=Actions]
  • Swift: Activate Arcane Strike*
  • Full Round: Charge Thug 4
[/sblock]

[sblock=Mini Stats]
Vig Bardán
Initiative: +2
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 08/08
CMB: +2 CMD: 14
Fort: +0 Reflex: +4 Will: +2

Senses: Darkvision
Perception: +6, Sense Motive: +4

Current Weapon in Hand: Falchion

Special Abilities: Bardic Performance (8/8)

Spells Available Cantrips (At-Will), 1st (2/2)
Cantrips: Detect Magic, Lullaby, Prestidigitation, Read Magic
1st Level: Confusion (Lesser), Touch of Gracelessness
[/sblock]
 
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vl.arandur

First Post
Tessara frowns, and calmly takes out a vial from her belt, pouring a few chemicals in and mixing it together before tossing it toward the thug immediately before her; not trying to hit him, but attempting to hit the ground in front of him, lest she overshoot and hit one of the captives. The vial goes a bit wide, but the vial still explodes in a flash of fire.
 
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mkb152

Explorer
"The captives must know something! Save them!"

Looks towards the thugs: "You will soon meet your fate. Bow before your betters lest you end this day as a lemure! :devil:"

OOC: Kevlan will move to G5, going ahead and provoking attacks of opportunity. He will swing at thug 3.
 
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Keht

First Post
Here are the corrected results from the first round.

The battle begins; it is clear that the thugs take no head to any threats or demands to stand down.

Tessara pulls out a vial, mixes a concoction, hit the location and does 5 splash damage to his foe (thug 5) He is still up. .

Kevlan charges forth into battle, swings and easily dispatches his foe (thug 5)

Vig Charges for into battle, swings and easily dispatches his foe (thug 4)

Thug 1 Moves to Kevlan and attacks with a spiked gauntlet, miss

Thug 2 Moves to Kevlan and attacks with a spiked gauntlet, miss

Thug 6 tries to attack Kevlan with a spiked gauntlet, miss

Thug 3 pushes one of the captives over the edge of the cliff, three captives follow. The last captive clings to the edge and is able to hold on… Barely, he doesn’t look like he can hold much longer.



Kyra, shoots at cross bow bolt and misses


ROUND 2 Begins


GM: Thug 1 HP = FULL
Thug 2 HP = FULL
Thug 3 HP = FULL
Thug 4 HP = DEAD
Thug 5 HP = DEAD
Thug 6 HP = FULL


Current Battle Map
a1r2a.gif
 


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