robsenworldaccount
First Post
Yes you can
I called WotC and specifically asked.
I called WotC and specifically asked.
Interesting. PHB286:
'Clear Path: Forced movement can’t move a target into a space it couldn’t enter by walking. The target can’t be forced into an obstacle or made to squeeze into a space.'
would seem to clearly state otherwise, but I suppose as long as you guaranteed they had the movement to pop out the other side it might dubiously be allowable. Probably more fun that way, anyhow, so I'll start ruling differently on that.
I wish calling WotC were actually meaningful evidence
Incorrect. You still need to roll damage twice.(note: sinces its not "two attacks" you also only roll damage once. Its basically like an area attack that doesn't require enemies to be close to eachother, just within 10 of you)
The Ranged attack doesn't need to say two attacks. It just needs to target more then one enemy.PHB 270 said:RANGED ATTACK
Targeted: Ranged attacks target individuals.
A ranged attack against multiple enemies consists of
separate attacks, each with its own attack roll and
damage roll.
That said, I imagine it would be convenient and fine for most groups to just roll damage once.
Oh, thanks we haven't realised that yet. However only 2 sessions so far, never really come up. I guess, unless specifically stated, ALL forced move stuff is optional to the forcer!(although there was some confusion until we realized the push was optional.)
I've definitely felt a power increase with PHB2. I wouldn't call it a creep, more of a headlong dash.
one or more ways to do forced movement
I can't plan anything when I'm DM'ing because the main bad guys are going to be moved, dazed, or knocked prone before their initiative comes up, and when I do try to attack or use a power, I have to check with the players to see if I'm "allowed" to do it without interference.
Monsters that grab are useless - the bard can automatically get you out by either using a minor action to heal you and slide you, or use an encounter power to slide all allies and push enemies, and most PHB2 classes can achieve something similar.
It's supposed to be fun for the DM to run to. Now I just feel like I'm setting up a bag of hit points and XP for the players to annihilate in a round or two.
I can't just make the monsters harder - I run LFR modules and everything is preset.