Nonlethal Force said:Eh. I kinda liked the game before we got swift and immediate actions. Things were simpler then. I also don't care for "sudden" metamagics.
Agreed.
Nonlethal Force said:Eh. I kinda liked the game before we got swift and immediate actions. Things were simpler then. I also don't care for "sudden" metamagics.
Nonlethal Force said:Eh. I kinda liked the game before we got swift and immediate actions.
cmanos said:Also handy if you get attacked when the mage is on watch alone. Like that happens often.
starwed said:Well, the rule is this:
If you are affected by a spell while attempting to cast a spell of your own, you must make a Concentration check or lose the spell you are casting. If the spell affecting you deals damage, the DC is 10 + points of damage + the level of the spell you’re casting.
If the spell interferes with you or distracts you in some other way, the DC is the spell’s saving throw DC + the level of the spell you’re casting. For a spell with no saving throw, it’s the DC that the spell’s saving throw would have if a save were allowed.
cmanos said:So instead of spending a standard action to wake one of your friends who has fallen under the effect of a sleep spell....or even is resting for the evening, you can snap your fingers and wake all your friends int he area of effect with one action.
Pretty handy at low levels when sleep spells are flying around. Also handy if you get attacked when the mage is on watch alone. Like that happens often.
I'd say if the mage is on watch, something is seriously wrong with the party (And be it, that it consists only of mages )Christian said:RBDM rule# 671: If the mage is on watch alone, the random encounter roll is to be waived. Monsters can smell a mage on watch alone from hundreds of miles away.