Doesn't interrupt the dying. Due to the wording of the attack sequence, once a hit happens you take the damage no matter what. You have to interrupt the hit (as Fighters with say, Shield Push do) to negate it. You're Interrupting the damage, which is still going to apply, you just get a free attack off. The benefit of being an II is that it wouldn't do anything if it was an IR, because you can't take actions while unconscious.
Still one of the few cases where it is quite possible to see the movie classic "they kill each other at the same time."
I'm gonna go a little off topic from the minator specific example, to a more general circumstance.
When i first read this, i totally agreed in how the sequence works, and when you think about it, it is quite logical... It also made me think of how all things work... one example came to mind in my game with a friend who plays a druid. Allow me to explain:
Guarding Wind:
-trigger: you are Hit by an attack
-Immediate Interrupt: gain a +2 power bonus to all defenses...etc
Iron Mind:
-Trigger: you are hit by an attack
-Immediate Interrupt: gain +2 bonus to all defenses...etc
Claws of Retribution (lvl13)
- ... until the end of your next turn, if an enemy attack or misses you, you can make an MBA as an opportunity action to enemies adjacent to him... etc
- with the MBA, the druid has some feats that can slide the target 3 squares, now placing him out of reach to make the attack in the first place, thereby cancelling his attack action altogether, despite he "hit/missed"... meaning he takes no damage since he's now out of range to make a legal attack.
I mentioned this post to my players, and the player who plays the druid pointed out a quote from the compendium, among other things:
Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost"
Now, if the minatour still takes the damage, then none of the 3 abilities above would work to interrupt the hits... they may as well be IRs instead of IIs... well, according to RAW, no?