merwins
Explorer
Put on your GM hat:
When you narrate the effects of Devil's Sight (DS) and darkvision (DV) ...
Does the character actually recognize the difference between dark and light?
Foundational information (please correct if wrong):
If a character's vision is constrained to 60 feet or less, and and they had both DS and DV, would they have any idea whether the area was lit or not?
Obviously, the helpless squeals of characters without DS or DV are a good indicator of darkness, as well as outside cues (the sun, behavior or flora and fauna) and inside cues (lit torches), but let's not go there right now.
Also, let's not get into the brain scramble of nothing would cast a shadow and how that might result in depth perception issues and minuses to hit. Insert evil GM laugh.
When you narrate the effects of Devil's Sight (DS) and darkvision (DV) ...
Does the character actually recognize the difference between dark and light?
Foundational information (please correct if wrong):
- For typical (racial) DV, areas of dim light appear as if it was bright light (good as day) and in darkness you can only discern shades of gray.
- With DS, inside of 120 feet, darkness is as bright light, and dim light remains dim.
- So with DV and DS, both darkness and dim light within 60' would be as bright light.
If a character's vision is constrained to 60 feet or less, and and they had both DS and DV, would they have any idea whether the area was lit or not?
Obviously, the helpless squeals of characters without DS or DV are a good indicator of darkness, as well as outside cues (the sun, behavior or flora and fauna) and inside cues (lit torches), but let's not go there right now.
Also, let's not get into the brain scramble of nothing would cast a shadow and how that might result in depth perception issues and minuses to hit. Insert evil GM laugh.