bento
Explorer
I've been running a 3.5 conversion of the classic 1st Ed module, B4: The Lost City, for a couple of months now and the players are nearing the final showdown with the big, bad, evil guy Zargon. While the module is aimed at 1st level, I've improved a few things to provide an adequate challenge for my 4th level players. They are now 5th level and the party consists of:
In the original module Zargon is this evil demon-like being some of the humans have taken to worship as a dark god. He's known for slime, tentacles, eating people alive and an ability to slowly regenerate. Here's the description and stats from the module:
Pretty neat, but the problem I have is translating this into 3.5 lingo, and what CR is he? I tracked down a 3.5 version that appeared in a January 2004 Dragon by Mike Mearls. In it he's made Zargon gargantuan size, 275 hp, AC 26, +29 Tentacle attacking CR 16 badass. I don't think I really want to use this version as a cap for my level 5 party.
I've made another attempt, this time using the Thrall of Demogorgon template from Dragon 357. Below is what I came up with. I'm a bit unsatisfied because my Zargon doesn't have the multiple tentacles and no slime, just extra-scaly skin. He's also medium-sized and no horn, but tales are often much larger than real life.
1) My players have a tendancy to bring down foes in about four rounds, max. Would my Zargon be worthy of a BBEG showdown for my level 5 players?
2) Is this Zargon the kind of BBEG that would have kept a city's population in fear for centuries to the point of being thought of as a god?
3) Should I give my Zargon more levels of ToD, which would give him the feats (5th) Summon Minor Demon, (6th) Rotting Touch, (7th) Scaly Flesh +3 and (8th) two personals, death touch?
If none of these are satifying enough, how do I go about building Zargon from scratch? Pointing me to a resource would be great.
Thanks!
* Human Ranger with Wild Shaping feat
* Half-Ogre Ranger/Fighter (2nd level)
* Elf Rogue/Cleric
* Human Fighter
and soon to join us Human Wizard
* Half-Ogre Ranger/Fighter (2nd level)
* Elf Rogue/Cleric
* Human Fighter
and soon to join us Human Wizard
In the original module Zargon is this evil demon-like being some of the humans have taken to worship as a dark god. He's known for slime, tentacles, eating people alive and an ability to slowly regenerate. Here's the description and stats from the module:
...a huge humanoid figure rises from the slime, standing 15' tall. Its head is that of a giant lizard. A black 2' long horn curves upward above its single red eye, and sharp teeth fill its mouth. Instead of arms, the creature has six tentacles, three on each side of its body. These end in razor-sharp talons. Instead of legs, the creature slithers toward you on six more powerful tentacles.
Zargon (AC0, HD12; hp 80; MV 30'; #AT 7; D 6 x 1-8/3d8; Save F12; ML12; AL C) It will try to attack and slay any party member it can catch, striking with its claws and biting.
Zargon (AC0, HD12; hp 80; MV 30'; #AT 7; D 6 x 1-8/3d8; Save F12; ML12; AL C) It will try to attack and slay any party member it can catch, striking with its claws and biting.
Pretty neat, but the problem I have is translating this into 3.5 lingo, and what CR is he? I tracked down a 3.5 version that appeared in a January 2004 Dragon by Mike Mearls. In it he's made Zargon gargantuan size, 275 hp, AC 26, +29 Tentacle attacking CR 16 badass. I don't think I really want to use this version as a cap for my level 5 party.
I've made another attempt, this time using the Thrall of Demogorgon template from Dragon 357. Below is what I came up with. I'm a bit unsatisfied because my Zargon doesn't have the multiple tentacles and no slime, just extra-scaly skin. He's also medium-sized and no horn, but tales are often much larger than real life.
Zargon
Male Troglodyte
Bbn1/Clr4/Mon2/Thrall of Demogorgon4; CR 10;
Medium Humanoid (Reptilian);
HD 6d8+1d12+14+4d8; hp 72;
Init -1; Spd 40 ft/x4;
AC 17 (-1 dex, +6 natural, +2 Scaly flesh), touch 9, flat-footed 17;
Base Atk/Grapple +9/+11;
Full Atk +11 One-handed (1d6+2;20/x2, Club), +2 Secondary Natural (1d4+1;20/x2, Bite);
SA&SQ Fast Movement(Ex), Rage, Spontaneous Casting, Restricted Spells, Rebuke Undead(Su); Scaly Flesh, Hypnosis, Touch of Fear, Reaching Touch, Dual Actions
AL CE; SV Fort +15, Ref +1, Will +10;
Str 14(+2), Dex 9(-1), Con 15(+2), Int 12(+1), Wis 15(+2), Cha 10(+0);
Skills: Climb¹ +3, Concentration +6, Hide¹ +12, Intimidate¹ +9, Jump¹ +7, Knowledge (nature) +2, Knowledge (religion) +8, Knowledge (the planes) +9, Listen¹ +12, Survival¹ +4, Swim¹ +4.
Feats: Alertness (PH 89), Thrall To Demon (BV 50), Willing Deformity (BV 50).
Spellcaster – 6th Level
• Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load.
• Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to STR and CON, +14 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds.
• Rebuke Undead(Su): Can rebuke undead 2 times per day. A rebuking check is made on 1d20-1; rebuking damage is equal to 2d6+3 on a successful check.
• Scaly Flesh (Ex): Gains increase to natural armor by +2 bonus
• Hypnosis (Su): Once per day produces an effect identical to that of the hypnosis spell, except it functions as a gaze attack with a range of 30 feet. Will save to resist the effect is 10 + class level + Cha modifier. (DC14)
• Touch of Fear (Su): Three times a day a thrall can cause a creature he strikes with a touch attack to become frightened for 1d4 rounds. A successful Will save negates the fear, but the creature is shaken for 1 round; the Will save to resist this effect is 10 + class level + Cha modifier (DC14)
• Reaching Touch (Su): Three times a day a thrall can cause his arms to stretch unnaturally like tentacles, providing him an extra 5 feet of reach for three rounds.
• Dual Action (Su): Twice per day a thrall can take two full rounds worth of actions in the same round.
So my questions for you, Pimp My BBEG crew, is:Male Troglodyte
Bbn1/Clr4/Mon2/Thrall of Demogorgon4; CR 10;
Medium Humanoid (Reptilian);
HD 6d8+1d12+14+4d8; hp 72;
Init -1; Spd 40 ft/x4;
AC 17 (-1 dex, +6 natural, +2 Scaly flesh), touch 9, flat-footed 17;
Base Atk/Grapple +9/+11;
Full Atk +11 One-handed (1d6+2;20/x2, Club), +2 Secondary Natural (1d4+1;20/x2, Bite);
SA&SQ Fast Movement(Ex), Rage, Spontaneous Casting, Restricted Spells, Rebuke Undead(Su); Scaly Flesh, Hypnosis, Touch of Fear, Reaching Touch, Dual Actions
AL CE; SV Fort +15, Ref +1, Will +10;
Str 14(+2), Dex 9(-1), Con 15(+2), Int 12(+1), Wis 15(+2), Cha 10(+0);
Skills: Climb¹ +3, Concentration +6, Hide¹ +12, Intimidate¹ +9, Jump¹ +7, Knowledge (nature) +2, Knowledge (religion) +8, Knowledge (the planes) +9, Listen¹ +12, Survival¹ +4, Swim¹ +4.
Feats: Alertness (PH 89), Thrall To Demon (BV 50), Willing Deformity (BV 50).
Spellcaster – 6th Level
• Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load.
• Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to STR and CON, +14 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds.
• Rebuke Undead(Su): Can rebuke undead 2 times per day. A rebuking check is made on 1d20-1; rebuking damage is equal to 2d6+3 on a successful check.
• Scaly Flesh (Ex): Gains increase to natural armor by +2 bonus
• Hypnosis (Su): Once per day produces an effect identical to that of the hypnosis spell, except it functions as a gaze attack with a range of 30 feet. Will save to resist the effect is 10 + class level + Cha modifier. (DC14)
• Touch of Fear (Su): Three times a day a thrall can cause a creature he strikes with a touch attack to become frightened for 1d4 rounds. A successful Will save negates the fear, but the creature is shaken for 1 round; the Will save to resist this effect is 10 + class level + Cha modifier (DC14)
• Reaching Touch (Su): Three times a day a thrall can cause his arms to stretch unnaturally like tentacles, providing him an extra 5 feet of reach for three rounds.
• Dual Action (Su): Twice per day a thrall can take two full rounds worth of actions in the same round.
1) My players have a tendancy to bring down foes in about four rounds, max. Would my Zargon be worthy of a BBEG showdown for my level 5 players?
2) Is this Zargon the kind of BBEG that would have kept a city's population in fear for centuries to the point of being thought of as a god?
3) Should I give my Zargon more levels of ToD, which would give him the feats (5th) Summon Minor Demon, (6th) Rotting Touch, (7th) Scaly Flesh +3 and (8th) two personals, death touch?
If none of these are satifying enough, how do I go about building Zargon from scratch? Pointing me to a resource would be great.
Thanks!