• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Pimp my NPC!!

Sigurd

First Post
Vampire Abilities should be waterred down

If you want to keep the CR level change gradual I think you have to modify the vampiric skills.

Perhaps Meltrog is demented, suffering from a vampire psichosis.

Bite Blood Drain 1-5
Characters bitten have must save vs will or be poisoned
+2 charisma for evil characters
+2 will and save rolls because of his unswerving belief in himself.
Saves as a vampire vs undead.
Confused but immune to sunlight etc...

Meltrog has cultivated a relationship with 2 wolves whom he is convinced serve him through his vampiric ability. He is also convinced that bats & most other servitors are worthless because they are so disorganized and barely follow him.

In all his dealings and training with other kobolds he conceals his 'vampiric curse' and through his improved 'dark abilities' and 'Vampiric Genius' he has been very successful.


S

Sigurd
 

log in or register to remove this ad

BiggusGeekus

That's Latin for "cool"
(I'm not increasing the CR for vampirism as he levels, I'm evil like that)

Meltrog is aquiring some sophistication he will need to move in deadlier circles. Skill points were dumped into Hide. He should now qualify for Assasin if he wants to. He has no ranks in perform as of yet. Equipment is now masterwork.



Name: Meltrog
Race: Vampiric Kobold, 1st level Barbarian, 1st level Bard
HP: 28 (d12 + d12 + toughness +d12 [bard adjusted for undeath])
STR: 15 DEX: 17 CON: - INT: 12 Wis: 11 CHA: 12
Initiative: +7
Speed: 40 ft.
Armor Class: 23 (+1 size, +3 Dex, +7 natural, +2 leather), touch 13, flat-footed 20
Base Attack/Grapple: +2/+0
Attack: Spear +3 melee (1d6+2/x3) or sling +6 ranged (1d3)
Full Attack: Spear +3 melee (1d6+2/x3) or sling +6 ranged (1d3) or Slam +4 melee (1d4+2)
Space/Reach: 5 ft./5 ft.

Special Attacks: Blood Drain: On a successful grapple, can suck blood for 1d4 CON damage and gains 5 temp HP
Children of the Night: Can call for 1d6+1 rat swarms, 1d4+1 bat swarms or 3d6 wolves 1/day as a standard action. Arrive in 2d6 rounds and serve for 1 hour.
Dominate: Can use a gaze attack as a standard action, effect as dominate person cast by a 12th lvl caster.
Create Spawn: Any creature killed by Meltrog's energy drain attack rises as a vampire spawn in 1d4 days, is under control of Meltrog.
Engergy Drain: Creatures hit by Meltrog's slam attack gain 2 negative levels, he gains 10 temp HP.
Special Qualities: Darkvision 60 ft.,
light sensitivity.
Alternate Form (Su): A vampire can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This ability is similar to a polymorph spell cast by a 12th-level character, except that the vampire does not regain hit points for changing form and must choose from among the forms mentioned here. While in its alternate form, the vampire loses its natural slam attack and dominate ability, but it gains the natural weapons and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next sunrise. (If the base creature is not terrestrial, this power might allow other forms.)
Damage Reduction (Su): A vampire has damage reduction 10/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Resistances (Ex): A vampire has resistance to cold 10 and electricity 10.
Spider Climb (Ex): A vampire can climb sheer surfaces as though with a spider climb spell.
Turn Resistance (Ex): A vampire has +4 turn resistance
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength,no CON bonus due to undeath , and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.
He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for 3 rounds (Meltrog has no CON modifier).
A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day.
Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.

Saves: Fort +4, Ref +3, Will +1
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness
Skills: Bluff +9, Craft (trapmaking) +4,Disguise +5, Hide +16,Intimidate +4, Listen +13, Move Silently +13, Profession (miner) +3, Search +11, Sense Movite +9, Spot +11

Spells Known: Detect Magic, Ghost Sound, Mage Hand, Read Magic
Spells per day: 0-2

Equipment: masterwork spear, masterwork sling

CR: 4 1/4
 

Sandain

Explorer
This is done with the latest version of E-Tools

I added a Half-Dragon template and a level of Bard

Merkrog, Male Kobold War1/Bbn1/Brd2: CR 6; Small Dragon (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) ; hp 39; Init +7; Spd 40; AC:25 (Flatfooted:22 Touch:14); Atk +10 base melee, +7 base ranged; SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 19 , Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ; SQ: Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 15/+1, Fast Healing (Ex): 5, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex); AL NE; SV Fort +4, Ref +8, Will +3;

STR 23, DEX 17, CON --, INT 14, WIS 11, CHA 14.

Skills: Bluff +10, Craft (Trapmaking) +2, Hide +18, Intimidate +5, Listen +12.5, Move Silently +17, Profession (Miner) +2, Search +12, Sense Motive +8, Spot +10.5.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear.
Spells Known (Brd 3/1): .
 

Quickbeam

Explorer
While I have not completed my own version of Meltrog yet, I just wanted to say that this is the funniest thread topic (and title) EVAR, regardless of how one builds the various NPCs.
 

Sandain

Explorer
Meltrog is a great Kobold. In fact he is a PARAGON of Kobolds.

Meltrog, Male Paragon Kobold War1/Bbn1/Brd2: CR 6; Small Dragon (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) ; hp 96; Init +7; Spd 120; AC:32 (Flatfooted:22 Touch:14);
Atk +35 base melee, +32 base ranged; 1d6+39 (Shortspear)

SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ;

SQ: Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;

AL NE; SV Fort +21, Ref +25, Will +20;

STR 38, DEX 32, CON --, INT 29, WIS 26, CHA 29.

Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +22, Sense Motive +18, Spot +20.5.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack.
Spells Known (Brd 3/1): .
 

Shadowmist

First Post
Metrog, being mighty as he is has finally acheived one of his long-held dreams in taking up the path of Sorcery

Meltrog, Male Paragon Kobold War1/Bbn1/Brd2/Sor1: CR 7; Small Dragon (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 1d4 (Sorcerer) ; hp 99; Init +7; Spd 120; AC:32 (Flatfooted:22 Touch:14);
Atk +35 base melee, +32 base ranged; 1d6+39 (Shortspear)

SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ;

SQ: Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;

AL NE; SV Fort +23, Ref +25, Will +20;

STR 38, DEX 32, CON --, INT 29, WIS 26, CHA 29.

Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +22, Sense Motive +18, Spot +20.5. Knowledge (Arcana) +14 Spellcraft +13

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack.
Spells Known (Brd 3/1): . (Sor 4/2)

Spells per day Bard:3/3 Sorcerer: 5/6
 

Graywolf-ELM

Explorer
Meltrog

Meltrog finally reaches 6th level, and takes it in his newfound passion Sorcerer. He also claims his 6th level feat and 11 skill points.

Meltrog, Male Paragon Kobold War1/Bbn1/Brd2/Sor2: CR 8; Small Dragon (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 2d4 (Sorcerer) ; hp 101; Init +7; Spd 120; AC:32 (Flatfooted:22 Touch:14);
Atk +36 base melee, +33 base ranged; 1d6+39 (Shortspear)

SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ;

SQ: Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;

AL NE; SV Fort +23, Ref +25, Will +21;

STR 38, DEX 32, CON --, INT 29, WIS 26, CHA 29.

Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +22, Sense Motive +18, Spot +20.5. Knowledge (Arcana) +20 Spellcraft +18

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack, Silent Spell.
Spells Known (Brd 3/1): . (Sor 5/2)

Spells per day Bard:3/3 Sorcerer: 5/7
 

Fairome

First Post
Following an experiment with a captive beholder, Meltrog lives up to the first half of his name and accidentally infuses himself with the 11 HD abberation, making him a Half-Beholder. (Bastards and Halfbreeds, Green Ronin)

Meltrog, Male Half-Beholder Half-Dragon Vampire Paragon Kobold War1/Bbn1/Brd2/Sor2: CR 13; Small Monstrous Humanoid (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 2d4 (Sorcerer) ; hp 101; Init +7; Spd 120; AC:38 (Flatfooted:28 Touch:14);
Atk +36 base melee, +33 base ranged; 1d6+39 (Shortspear)

SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ; Bite Attack (+36, 1d6+14/x2); Eye Rays (1/rnd) (DC 13) (charm monster (Will), charm person (Will), fear (as the spell, but with a single target, Will), finger of death (Fort, 3d6+9 damage on a successful save), flesh to stone (Fort), inflict minor wounds (2d8+9, Will half), sleep (as the spell, but with a single target, Will), slow (as the spell, but with a single target, Will), telekinesis (up to 225, Will save for creatures) (All eyestalks may aim upwards, but only 3 may be focused in any arc on the horizontal plane.)

SQ: All Around Vision (+4 to Spot and Search, cannot be flanked), Float (affected as a continuous feather fall) Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;

AL NE; SV Fort +23, Ref +25, Will +22;

STR 38, DEX 32, CON --, INT 33, WIS 28, CHA 31.

Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +26, Sense Motive +18, Spot +24.5. Knowledge (Arcana) +20 Spellcraft +18

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack, Silent Spell, Shot on the Run
Spells Known (Brd 3/1): . (Sor 5/2)

Spells per day Bard:3/3 Sorcerer: 5/7

(Currently, it's a +5 Cr adjustment. If you want to drop it down to just a +3 CR adjustment, lose 5 of the eyestalk abilities.)
 

Fairome

First Post
Following an experiment with a captive beholder, Meltrog lives up to the first half of his name and accidentally infuses himself with the 11 HD abberation, making him a Half-Beholder. (Bastards and Halfbreeds, Green Ronin)

Meltrog, Male Half-Beholder Half-Dragon Vampire Paragon Kobold War1/Bbn1/Brd2/Sor2: CR 13; Small Monstrous Humanoid (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 2d4 (Sorcerer) ; hp 101; Init +15; Spd 120; AC:38 (Flatfooted:28 Touch:14);
Atk +36 base melee, +33 base ranged; 1d6+39 (Shortspear)

SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ; Bite Attack (+36, 1d6+14/x2); Eye Rays (1/rnd) (DC 13) (charm monster (Will), charm person (Will), fear (as the spell, but with a single target, Will), finger of death (Fort, 3d6+9 damage on a successful save), flesh to stone (Fort), inflict minor wounds (2d8+9, Will half), sleep (as the spell, but with a single target, Will), slow (as the spell, but with a single target, Will), telekinesis (up to 225, Will save for creatures) (All eyestalks may aim upwards, but only 3 may be focused in any arc on the horizontal plane.)

SQ: All Around Vision (+4 to Spot and Search, cannot be flanked), Float (affected as a continuous feather fall) Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;

AL NE; SV Fort +23, Ref +25, Will +22;

STR 38, DEX 32, CON --, INT 33, WIS 28, CHA 31.

Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +26, Sense Motive +18, Spot +24.5. Knowledge (Arcana) +20 Spellcraft +18

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack, Silent Spell, Shot on the Run
Spells Known (Brd 3/1): . (Sor 5/2)

Spells per day Bard:3/3 Sorcerer: 5/7

(Currently, it's a +5 Cr adjustment. If you want to drop it down to just a +3 CR adjustment, lose 5 of the eyestalk abilities.)
 

RithTheAwakener

First Post
Question, as of right now its supposedly a CR13, but if 1/2 beholder is +5, half dragon is +3, vampire is +2, and character lvls of +6 (which is cr 16) is there an ecl for Paragon?

Like usual im probably wrong, but i thought i'd throw this out there... as i am confused and have no books with me :D
 

Remove ads

Top