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Piratecat's Updated Story Hour! (update 4/03 and 4/06)

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DoctorB

First Post
I really liked the updates from Nulloc's point of view.

Did Nulloc ever have a legitimate chance to get away? Did his overconfidence make him stay too long, or did the counterattack get to him so fast he didn't really have a chance?

As I was reading the post, about the time that the Arch-angels arrived, I thought: "Time to get out of there, Nulloc!"
 
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Piratecat

Sesquipedalian
Well, part of the problem is that while Nulloc could guess at what a solar or a deva might look like - a big honkin' angel - he had never come across one before, and didn't know what they could do. Heck, he had virtually no conjuration spells, and as a result was woefully unprepared for their power. He also had exceptional faith in his powers, because it's hard to say "no" to a saving throw DC in the low 30's. Finally, Nulloc had a lot of pride tied up in the thought of defeating these notorious, unstoppable heroes virtually single-handed. That caused him to wait one round too long.

He did try to dimension door away, though. To cast defensively, he needed to make a concentration check of DC 19, not too tough for someone whose concentration skill is +16. Then I rolled a "3" - and Tao's divine agent class ability menacing aura imparts a -2 penalty on attacks, saves and checks. He hit DC 17, and he lost the spell. He tried to turn her to stone, but it didn't work, and next thing you know he was promptly turned into shish kabob.

Incidentally, 3.5 makes the "call" function of gate slightly more of a cost/benefit decision to use, so in the future solars might be gated in slightly less often. I'm okay with that. :)

As for Stone Bear, you aren't the only one who was frustrated. Wulf was probably pissed; he missed his save, went all toady, and then got buried in the mud. It's especially frustrating because (due to travel or sickness) he's had to miss a few games that were combat-heavy. This should change; our game next Thursday might involve an assault on a kuo-toa shrine, and I'm aquiver with anticipation to watch the hand-to-hand combatants do their thing.
 

Piratecat

Sesquipedalian
Agar speaks unpronounciable syllables; rock that was briefly mud before becoming rock again is once more transformed into sticky mud, freeing the toads and people who had been unable to escape in time. The archangel called into being by Tao turns toads back into people, and the astral deva summoned by Velendo easily destroys the polymorphed, terrified goblin-trolls. As the Defenders of Daybreak count heads and heal the injured, the two angels briefly speak to one another in the language of the Gods. Their tone is somber.

Velendo’s angel turns to him before he departs. “I may not tarry. I am needed elsewhere, but your call was too important to rebuff.” He raises a perfect eyebrow. “Velendo of Hunnerstide, you are far from home.”

Velendo clears his throat in embarrassment and awe. “I certainly am, Holy One. I’m sorry if I bothered you.”

The deva smiles. “Far from it. In fact, it is good that you called now. We are worried for you, Child, because Our Lord has trusted you with a task that few others are qualified to accomplish.” The angel looks approvingly across the Defenders clustered nearby. “I come bearing a gift for you, to aid when Our eyes can not be upon you.”

Velendo swallows with a dry mouth. “A gift, Holy One?”

“A gift, and a punishment, and a lesson in humility.” The angel smiles beatifically, there is a blinding flash and a cascade of celestial trumpets, and it is gone. Velendo glances about, but doesn’t see anything resembling a gift. He shrugs his narrow, bony shoulders and basks in the warmth of his certain faith, then looks confused.

“Wait. A punishment?”

Twenty feet away, Stone Bear frowns and stares at the old cleric, his eye sockets lost in empty shadow.

Nearby, the solar Evergreen bends down on one knee to look Tao in the eye. “I must hurry back before I am missed.”

“Of course. You were kind to come.” She bows her head in reverent thanks. “I hope I did not draw you away from something more important.”

The solar smiles, and light spreads through the cave; everywhere it touches, plants begin to sprout and grow. “There is more under the vault of the heavens than your repugnant enemies, gloried one. I am an angel of growth; without my office, crops would not sprout and trees would not bud. There are dark days ahead. Now more than ever, I am needed.” He kisses Tao on the forehead, and pulls his angelic face back so that she can see the serious expression on his face. “You do not shoulder this burden alone, you know. There are others who strive as you do, and still more who address issues you have not even considered. Remember this in the days ahead. I am sorry for what is to come.” He sighs, and on his fragrant breath is the scent of an autumn wind. “Tao Camber, you are blessed. Go with grace.”

The radiance fades.

Tao twists her head and looks about, looking miserable. “What did that mean?”

In Stone Bear’s ear, the shadowy spirit of Elder whispers jubilantly. It means that anyone can die. Anyone. It stems from life, and this is something she would be good to remember. The dour spirit sounds almost cheery.

Stone Bear turns to Velendo. “Did you know your shadow is glowing?”

Velendo squints at him. “What? No it isn’t.”

“Indeed it is. You've been transformed, old man.”

Velendo looks aggrieved. "AGAIN?" Then he catches himself, has the good grace to look embarrassed, and turns his face to the invisible heavens above. "I mean," he says hesitantly as he tries to put something resembling sincerity into his voice, "thank you!" He rubs his eyes tiredly, and shakes his head.

Agar hurriedly casts a spell, nervously crunches an errant beetle crawling by, and nods his head. “It’s true. I can’t tell why, though. It looks normal to regular sight, but it’s certainly glowing when viewed magically.”

“Huh. Maybe that’s the gift He was talking about.” Velendo lifts his head. “Is it? Huh? And what’s with the punishment?” He lowers his head to look at his own shadow, and shrugs. “Come on, everyone. Let’s go question that corpse.”

* * *

Nolin brushes some more hardened mud out of his clothing, and leans back against the comfortable boulder. “I’m still annoyed that eyebite won’t work if you cast mislead. Yeah, I know, gaze attacks aren’t terribly effective while you’re invisible – but still. It should have worked. Hummph. Who knew?”

“Actually, I…”

“Shut up, Agar.”

“Right.”

“But at least this guy is dead now. What a loon; have you seen his love letter? It seems his paramour is actually a ghoul. Revolting. Now, vampires I could understand – they’ve got that sexy non-rotty thing going for them – but a ghoul? Yuck. Even when I was a teenager and hard up, I was never that hard up.”

Tao glances at him, thinking of the teenaged girl Nolin got pregnant before fleeing into a life of dangerous adventuring. She raises her voice slightly to carry over the croaking of toads. “I remember Cynda. You were never hard up.” Nolin smiles in guilty remembrance of past sins and leans back with a nostalgic expression on his face. Tao continues, “Speaking of ghouls, I wonder how Telay is doing?” Nolin’s feet hit the floor hard as he sits up and glares at the Divine Agent.

"She's not a ghoul."

"I hope not."

Stone Bear sits in meditation, recovering his equilibrium after a painful bout of vertigo. Around him, he can sense the life force and movement of every person, every beetle, every toad. He lifts his head with a thought. “What are we going to do with all these toads?” They aren’t really toads, though, his spirit guide Bear growls into his ear. Not natural. They are other things, transformed. “I am told that they are not natural.”

“Told? By who?”

Stone bear smiles slightly. “Nature.”

Tao comes over and crouches down, studying them. She blinks, casts true seeing, and rears back. “You’re right. Would you look at that!”

“What do you see?”

“All sorts of things. Goblins, beetles, flumph, worms, some odd goats, even a few umber hulks! None of these are actual toads. I suppose we’ll just kill them.” As she says this, one of the toads begins hopping around in agitation.

“What’s that?” asks Nolin. Tao studies it.

“A goblin.”

“What’s it saying?”

Tao translates. “It’s saying, ‘No! I don’t wanna die! Pick me, pick me! I’ll shine your armor, I’ll carry baggage for you, I’ll be loyal – but I don’t wanna get killed!’” She rolls her eyes. “It’s fairly upset.”

“Well, it’s got a good head on its shoulders. I kind of like the little bugger.” Nolin reaches in to pluck the goblin-toad out of the wire toad corral. “Come on, little fella. You, I think we’ll keep.”

“Croak?”

“You betcha.”

“Nolin, are you going to turn him back into a goblin?”

Nolin chews on his lip. “I’ll think about it.”

From the side room, Velendo enters, along with Mara and Malachite. “Well, we questioned the corpse and thoroughly searched his sleeping area. We found a secret door, but didn’t go through it. The spell worked quite well; he knew quite a bit, that’s for sure.”

“What’d you find out?”

“He’s a drow outcast and a mercenary, hired by the ghouls to stop anyone from coming in to the Deeping Rift. Someone else was supposed to be here with him, but isn’t around; we’ve found signs that this ‘Quelm Tonguethreader’ is small and carnivorous. Maybe cannibalistic, or a ghoul.” Velendo shudders slightly. “Nulloc was a vegetarian, but had a good sized alchemy and research lab in there. He seems to enjoy dissections.

"It gets better. Remember that woman in Akin's Throat who was selling the ability to be cloned?"

Mara's face takes on a sour expression. "She was intensely evil."

"That's because she wasn't a woman. We're in hell; it should be no surprise that she was a demon," Stone Bear says.

"Really?"

"Yes." He sounds certain.

"In any case," continues Velendo, "we found a receipt. Nulloc Toadbringer used her services. That might mean that we have to deal with a clone of him at some point."

"If she was a fiend," says Nolin, thinking out loud, "then there's a good chance that he's been fooled. His living clone is probably trapped in the Abyss even as we speak, screaming in pain as he's tortured by demons."

"Serves him right," decides Mara.

“Fair enough," agrees Velendo. "Nothing we can do about it in any event. Let's discuss the Rift. They’ve used heavy boulders to block off the tunnel between the cavern we fought in and the Rift, but there’s a secret way through if you follow that concealed door. There are three of those flying eyes in there; he actually mapped their locations for us in a letter he was writing. We’ll have to destroy them so that they don’t warn anyone we’re coming.”

“How much time do we have?”

“Well, he reports in every day by communication spell. We know of a partial chain of command involving Commander Murliss and this Advisor Soder.”

“Think Soder is the Puppeteer?”

“We don’t know for sure. I hope so, because it will mean that we have a name. Anyways, Toadbringer said that they had already started the ritual, and that they’d be finishing soon. But that’s not the bad part.”

“Joy. What is?”

Mara speaks up. “The ritual is creating some sort of a giant juggernaut, a construct designed to travel through solid earth and deliver thousands of ghouls at a time to surface cities. Like the necropede, but much worse.”

Splinder frowns. “Where?”

Malachite frowns back as he cracks his knuckles unconsciously. “At the bottom of the Deeping Rift, and it’s perhaps a half mile straight down.”

Splinder whistles through his teeth. “That’s some rift.”

“And there are hundreds or thousands of ghouls down there, mostly aggressive slave stock called gibberlings. Between us and them, there is a guardian. Something called a ‘thurn.’”

Nolin glance up. “A thurn? Couldn’t be. They’re mythical creatures from thousands of years ago. Giant, and dark, and evil incarnate. As far as I know, they were supposedly brought into being, but were too foul to actually survive.”

“Oh, goody.” Agar looks worried. “Well, we better hurry. The signs and portents are all getting much worse. Whatever is happening, it’s going to happen soon.”

“Shall I scout ethereally?” asks Mara.

“No,” reminds Malachite. “Toadbringer made these eye-things see into other planes. We’ll probably have to use stealth.”

Quickly making a plan, Galthia borrows one of Tao’s psionic gauntlets and sneaks forward through the secret door. In the darkness of the tunnel, he sees a fiery green eyeball circling a chamber. Moving so stealthily that the ghoulish eyeball never sees him, Galthia activates the githyanki-made gauntlet with a small shudder of distaste.

He concentrates, and the fiery green eye is instantly and unerringly teleported into his hand. He slaps his other hand down, but it nimbly squirts through his fingers and starts to shoot away. Before it can get very far, Galthia lunges forward. As he does so, he focuses his ki and slaps his hands together once again. This time he catches the magical spying device squarely between his two palms. The construct bursts with a spurt of wet slime.

“One down,” reports the monk over the mindlink. “Two more to go.” The next one is easier. Finally, the group gathers at the end of a narrow tunnel, separated from the Rift by only a few stacked boulders. “the last one should be out there somewhere.”

“I’ll clairvoy,” offers Tao, and concentrates. “Good God. It’s huge.”

“The eyeball?”

“No. the rift. It’s a big canyon; I can’t see the other side. And the walls are moving.” She pauses in confusion, and then the worry lines on her face smooth. “No they aren’t. They’re just covered with a solid layer of beetles, all scuttling downwards. Millions of them. They look like they’re headed somewhere. Some of them are huge, bigger than I am, but most of them are fairly small.” Agar makes an anguished moaning sound and starts to twitch, his eyes wide with fear.

“Any sign of the eye?” asks Galthia.

“No.. yes! There it is. It’s circling in the darkness, patrolling the Rift.”

“All right.” With Priggle’s help and Velendo’s guidance, Galthia silently shifts back one of the boulders blocking off the exit of the tunnel. Peering through the gap into the open darkness, Galthia waits until he can see the cold green luminescence of the ghoulish spying device. As soon as he does, he twitches his fingers, and the eye instantly appears in his enchanted gauntlet. Within a second, it’s no more than a slimy paste.

“Done. Here’s your gauntlet back, Tao. Now let’s open this up.” Galthia wrenches back a boulder, and the skittering sound from millions of tiny legs hangs in the air of the narrow tunnel, along with a hideous distant shrieking. “Phew. Look at that.” Beetles crawling downwards from above fall over the tunnel entrance like drops of scuttling black rain.

Agar finally breaks. He crawls backwards away from the entrance, trying not to whimper, and his friends all comfort him.

“Is that the ghouls shrieking like that?”

Nolin concentrates. “No. I think those are shrieker mushrooms. They respond to nearby movement. They might have been planted as an alarm, but all these beetles must be setting them off.”

Tao tries to use clairvoyance to see down into the Rift, but fails. Stone Bear crouches and comes forward. “Let me,” he offers, and picks up a beetle to whisper to it in a language it can not ignore. Inside of Stone Bear’s head, his vision becomes that of the beetle. It scuttles off, and as soon as it bumps against another beetle Stone Bear changes the focus of his chain of eyes. His vision flashes forward down the wall of the Rift, marching from beetle to beetle, down into the unknowable depths. A few minutes later, helifts his head. “I think I can see the guardian beast.”

“What is it?”

“Not sure, exactly. The beetles are avoiding it. But it’s huge, and I can see the glint of metal. Maybe a sword. It’s crouched on an alcove’s ledge, waiting. It looks horrible.”

“Could we hit it if we dropped something on it?”

“No. But we’d probably get its attention.”

“Huh.” Galthia looks down into impenetrable darkness, and then pulls his head in and brushes a few insects off of his hair. “It’s a long way down. ”

“And they’re down there,” growls Malachite. “Doing their rituals. Eating their flesh.” His voice is rough with hatred. “Guardian beast or not, we need to go. Now.”

“I wish that we had something that we could drop…” Nolin ponders. Then his eyes light up and he starts to laugh.

“What? What?”

“The toads!”

“Huh?”

“It’s more than a half mile down, right? And polymorphed creatures turn back into their own form when they’re killed, right? So we grab those umber hulk toads and smack them against the wall as we toss them into the rift. The bouncing kills them, and they turn back into their normal great big form. And even if it misses the thurn those ghouls are down there, doing their ritual,” Nolin mimes a ghoul, “and suddenly SMACK! Incoming umber hulks!” Tao starts to giggle, Malachite chuckles, and even Priggle begins to smile at the mental picture.

“We have a scroll with a chained polymorph on it, right?” Mara’s face is lit up with a huge grin. “So we change fifteen-odd large beetles into elephants, and wheeeeeeeee! Elephant rain!” The laughing redoubles, and soon the entire group of thirty adventurers are all wheezing with built-up nervous laughter. “Whooooosh… SPLAT!” Gradually the laughter fades, but morale is much higher than it had been minutes ago. The air itself seems to be charged with some kind of static, as if in anticipation, and the group quickly focuses.

“I’ll make a Calphas’ Comfortable Castle right here in the entranceway,” says Velendo. “Agar, you use limited wish to spoof a mass fly spell. That’ll get all of us and half the dwarves into the air. The rest of the dwarves will hold the fort here.” Splinder nods. “Everyone, cast your prep spells. Nolin, go get an umber hulk toad!” He smiles. “Let’s get that thurn’s attention.”

Croaking madly, the toad spirals down into the darkness.

Elder is back again, whispering into Stone Bear’s ear. It’s coming, the spirit says hungrily. I’ve been waiting for this.

“It’s coming, everyone!” snaps Stone Bear. Half of the Defenders fly out into the huge open air of the giant underground canyon, while the other half cling to the stone wall and try to ignore the ubiquitous beetles. In Stone Bear’s ear, Elder chuckles mysteriously to itself.

Buoyed by magic and hanging in midair above an unknowable height, the Defenders strain to see down into the darkness below them. The the darkness bulges. With clapping wingbeats that sound like ancient thunder, the thurn rises from the depths.

It is larger than demons, larger than giants, larger than some hills. It is old and vile, covered with warts and pus. Its presence poisons the very air that its bat wings beat. Around its wrist is manacled an immense iron sword, as long as two men put together.

Stone Bear smiles in anticipation. “Let’s take it.”

To be continued…
 
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Wulf Ratbane

Adventurer
Piratecat said:
As for Stone Bear, you aren't the only one who was frustrated. Wulf was probably pissed; he missed his save, went all toady, and then got buried in the mud.

Clarification:

Fort Save: +20 or so.

Polymorph: Rolled a 1.

Reflex Save: +18 or so...

Dodging the rock to mud: Rolled a 1.

SH*T. SH*T.
 

Piratecat

Sesquipedalian
bertman4 said:
BTW, what githyanki gauntlets are those? I only see Gauntlet of Adamantine Grip and Gauntlet of Size on Tao's character sheet.

Tao needs more arms. She also has a psionic gauntlet of retrieval that I think she stripped off of a dead githyanki in the astral plane, back when they were inside of the dead god. It duplicates the psionic power of retrieval; in effect, it teleports things to her hand that she can see and she's strong enough to hold, as long as they aren't too far away.

She's used it most notably to rescue Malachite's sword from the belly of the earth dragon Oathenor, and to capture the fleeing disease priestess after banishing the demigod Yuute in Eversink. It's handy - although it didn't like being used by a githzerai, not that it had much say in the matter. :D
 
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KidCthulhu

First Post
And there are hundreds or thousands of ghouls down there, mostly aggressive slave stock called gibberlings. Between us and them, there is a guardian. Something called a ‘thurn.’”

Nolin glance up. “A thurn? Couldn’t be. They’re mythical creatures from thousands of years ago. Giant, and dark, and evil incarnate. As far as I know, they were supposedly brought into being, but were too foul to actually survive.”

Actually, what happened here was the fun of a character making what the DM thinks is a sufficiently impossible DC. When PC mentioned the name of the creature, I asked to make a bardy check (bardic knowledge). Rolling reasonably well, I made a DC 30. PC shook his head ruefully, and spilled the data.

It's good to be da bard.
 

Jeremy

Explorer
As you also have a high level alienist in your party and may or may not end up in the midst of epic play, it would be interesting to see your input on this stab at the epic extension of the alienist prestige class. Seeing as you have no lack of creativity (understatement of the year).

http://enworld.org/showthread.php?s=&threadid=51212

It's over here being hammered out by greater minds than mine. :)
 
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Piratecat

Sesquipedalian
The thurn rises from the darkness on wings of corruption. Buoyed by their fly spells, the Defenders of Daybreak swoop in to meet it.

A phoenix-born fireball splashes off of its gray hide, charring its boil-covered skin but doing little damage. A searing light burns through its arm. A blade barrier slices into its ankles, and a flame strike pours down holy fire on it from above.

It grunts with foul breath, and keeps coming.

The monster’s wings thunderously pound the air as it rises above Tao’s still-whirling blade barrier, and its mouth cracks open like an infected wound. The creature speaks in a tongue older than mankind, and its horrible voice hammers the ears.

“NOT. YOU. HERE.” It squints with the effort of speech that only Nolin can understand. The bard shakes his head, recognizing that the thurn isn’t exactly going to volunteer as a backup singer any time soon.

“Ignore it. It isn’t saying anything interesting.”

“Fair enough.” Malachite is the first to close with it, and the monster is clearly pleased to be able to kill instead of converse. It chops downwards with its twelve foot long rusty sword in a blow that would fell a good-sized tree. The Hunter of the Dead is ready for it, though, and the massive iron sword clatters against his magical shield with a shriek of metal. Then Malachite darts under the thurn’s forearm and calls upon the power of Aeos to guide his swings.

Aeos doesn’t disappoint.

The holy sword Karthos blazes with daylight, and the brightness of the illumination makes Malachite’s green tabard glow almost like a true emerald against the repellent gray of the thurn’s flesh. Malachite hits one, two, three times, his blade sinking almost hilt-deep in the creature’s belly. The thurn grunts a low, rumbling gurgle that shakes beetles off the wall.

It raises its sword, but Stone Bear is already there. He spins in midair and strikes with an adamantite-hard forearm across the flat of the ancient blade. It snaps with a sound like ice cracking, and most of the blade falls down into the darkness to leave the thurn armed with nothing more than a hilt attached to an iron chain. Stone Bear continues his spin to strike into the thurn’s actual body, even as Mara and Galthia attack from the far side. Foul gray ichor sprays into the air, raising welts everywhere it splashes onto flesh.

“Now!” yells Splinder. The dwarven crossbow men fire a volley of crossbow bolts that arcs into the monster’s legs. “Nice shooting, lads,” says the dwarf, and he flies in with axe upraised. The gladitorial bullywug Burr-Lipp maneuvers in as well, plunging his spear into the creature's thigh and twisting savagely.

Beset by enemies, the huge thurn grunts again as it swings the iron chain shackled to its forearm in a deadly arc. Dodge left, advises Stone Bear’s ancestor spirit in a conversational tone, and the shaman twists his body to elude the powerful blow. Then the monster’s other claw reaches down to grasp Malachite, even as it ponderously ducks its head. Malachite instinctively jabs his sword into the grasping hand to ward it off, but he can do nothing about the descending cavern of a mouth. The thurn’s teeth bite into Malachite’s body around his waist, crushing and grinding, and the pain is horrible. Malachite can feel corruption forced into his body, and he is suddenly unclean.

The thurn spits out Malachite, surprised to see him still alive, and the paladin gasps out a warning. “Don’t let it bite you.”

“Are you all right?” calls Mara. She hovers above the creature’s back, her holy mace blazing like the sun in the darkness of the cavern. Ichor steams on weapon, slowly burning off in the light, and the paladin’s blond hair is whipped about by the wind of the thurn’s wings.

“I’ll keep.” He can feel the skin around his middle doing something horribly wrong, itching and burning beneath his armor, but now isn’t the time to deal with it. “Just kill it.”

“Okay. I’ll be glad to.” Another barrage of spells from Velendo, Nolin and Agar hammer the beast, even as Tao darts in with her swords to try and carve a hole in its belly. Malachite swings upwards with Karthos, and Mara calls on her faith and slams her mace down on the back of its neck.

The snapping sound is horrible.

There is a half-second of silence when the thurn’s huge wings fail to beat, and then the limp monster tumbles from the sky. As it falls away from the heroes, the corpse grazes the edge of Tao’s still-active blade barrier. Chunks of mushroom-gray flesh scatter off the corpse’s leg and lazily spiral down into the darkness, roughly following the same path taken by the massive iron sword that was sundered seconds before. The blade barrier supports the thurn just long enough to start the body spinning, and then the whirling blades toss it out into the abyss. The corpse tumbles away out of sight.

“We can’t let it get too far ahead of us!” shouts Velendo. “When it lands, it will alert the ghouls. Quick, everyone, after it!”

So at full speed, the Defenders of Daybreak follow.

To be continued…


This diagram is for the next installment, immediately following.
 

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Piratecat

Sesquipedalian
They almost freefall instead of flying straight downwards, instead using their fly spells to steer them around the massive stone outcroppings that continuously jut from the cavern’s wall. The descent is terrifying; only Priggle can see more than 60 feet ahead of himself, and at a descent rate of over 100 miles per hour the heroes have virtually no reaction time at all. Danger after danger flashes by in an eyeblink, and the Defenders barely avoid all of them. Ahead of them, the thurn’s massive body bounces off of an outcropping as it ricochets steadily downwards for almost a mile.

Nolin blinks his eyes. ”Was that a ship we just passed?” But it’s gone almost as soon as he registers it, as is what briefly appears to be some sort of humongous skeleton of a sea creature. Shriekers and beetles and stone carvings and cave entrances flash past during the uncontrolled power dive, and everyone prays that the Rift won’t end in a sudden, short stop.

It doesn’t. Far from it.

Instead, the plummeting Defenders emerge out into a tremendous cavern redolent with the odor of fresh rot and old mold. Hundreds of feet below them, a luminescent sea bathes the crumbling remains of an ancient and long-abandoned city, all angles and spires and gem-like domes. Outside of the city’s main plaza, the shallow sea rises up towards the cavern’s ceiling in a two-hundred-foot-tall wall, kept away from the bizarre architecture by some sort of magic.

Below them on the wave-washed plateau are countless ghouls. Some swim, some stand, many crouch on rafts made from dozens of twitching zombies… but at least a hundred are gathered in a chanting, moaning, gesticulating ring around the outer edge of the city’s plateau. The rest of them are clustered tightly at one end of the ruined city, thousands of them waiting their turn to.. to..

“Good God,” whispers Velendo. “What IS that thing?”

He refers to the monstrosity that the ghouls surround. Perhaps once it was the long-dead skeleton of an undersea behemoth at least 300 feet long. Now, though, it has been changed by the foul magic of the ghouls. It trembles and quivers in the center of the ghoulish circle, its body an amalgam of bone, beetle carapace, and rippling undead flesh. Purplish fires race across it, transforming and hardening where they touch. As the Defenders look, it’s quickly evident that the ongoing ritual is in the process of fully fusing ghoul and beetle and bone together into a horrible whole. One by one, the tightly packed ghouls at the eastern edge of the plaza are being herded into the interior of the behemoth, where their screaming bodies are fused into it by the skittering purplish flame. Beetles both huge and small surge into the juggernaut as well, and it's clear that their presence will shape its ultimate appearance. Pinchers, legs, carapace, wings… a hundred yards of crawling abomination and death.

“They’re preparing,” says Malachite in a kind of awe. “That thing will be able to slide through earth like it was water. All those thousands of ghouls, delivered anywhere, like the necropede. No one will be able to stand against them.”

“It’s a buggernaut!” crows Nolin.

“It’s got to be stopped,” growls Tao.

"I think it's already alive," frowns Mara.

“I’m going to throw up,” announces Agar.

It’s coming, hisses Elder into Stone Bear’s ear. Any second now. “Enough,” hisses Stone Bear back. “If you can’t tell me something that isn’t obvious, you should be silent.” Elder chokes back a chuckle before fading into silence.

“Let’s go,” says Galthia.

Most of the group stays hundreds of feet in the air. From that height, the hole in the tightly-packed ghoulish ranks caused by the falling thurn is quite evident. Tao drops fire seeds and a well-aimed flame strike. Nolin reaches deep into Rides the Sun’s soul to let loose with a tremendous firestorm, aiming it along the outer ring of chanting ghoulish clerics and wizards. Velendo places a maximized blade barrier right at the entrance of the behemoth, slashing into both the monstrous construct and the undead gibberlings waiting to board it. Agar grits his teeth and thinks about how many insects will die; with that kept in the forefront of his mind, he gleefully unleashes his destructive magics as well.

Others swoop downwards. Mara power dives to within 50’ of the water’s surface. Calling on her tremendous force of personality, she turns undead, and watches as the radiant power blasts ghouls into ash. A handful survive, but even those tumble into the oily water as the moaning zombie-rafts they’re standing on disintegrate into bone and dust. A richly-dressed female ghoul with stringy, wild red hair shrieks as she burns and tumbles backwards. "I hope you're Murliss," Mara says. "If you are, we killed your boyfriend." Behind the radiant knight, Malachite’s positive energy bursts fill the cavern with emerald light, blasting ghouls with the holy light of Aeos.

The ghoulish chant that rippled through the air devolves into screams, shrieks, and the sound of bursting flesh.

While most of the Defenders concentrate on the bulk of the undead, Galthia dives downwards to the far side of the behemoth, where the leaders of the ritual are concentrated. His sharp githzerai eyesight picks out one ghoul in particular for a target: cadaverously thin, impossibly old, richly dressed, and once human. Standing on a pedestal carved in the likeness of a giant beetle, the ancient undead directs tendrils of purple fire across the juggernaut, drawing them from a massive gem around its neck the size of a baby’s head. Beside him, another dozen spellcasters merge their power with the leader’s. Slow to respond due to the concentration needed for the ritual, they look to be mentally conferring with one another, perhaps deciding the best way to destroy the living invaders. In any case, they are looking at the conflagration around them, and haven’t noticed Galthia at all.

Don’t give them the opportunity, thinks Galthia to himself as he recites the creed of his Order. The only power is your own. You can not fail. Your will is your strength, and your will can not break. Break others with it instead. He smiles with tight lips.

His dive is perfectly timed. Fist weighty with blazing ki, Galthia does not strike at the ancient ghoul; instead, he appears from nowhere in a diving charge and hammers his fist into the center of the huge gem around the ghoul’s neck. As Galthia’s ki shatters a few of the crystalline bonds holding the gem together, fine cracks appear across its previously unblemished face. In a second, the ghoulish archmagi’s face changes from hungry speculation to abject horror and surprise. “No!” it croaks.

Yes, Galthia thinks. He has no more attacks left, but he reaches inside of himself to find a reserve of energy, using pure will power to strike once more before the wizards can react. His blow hits the gem once more, hammering it partially into the dried flesh of the archmagi’s neck. Break, Galthia thinks, and the gem does, most horribly. It is as if the gem is the center of a retributive strike. Purple fire consumes the ghoulish archmagi, arcing to consume nearby ghouls like coals tossed into a white-hot furnace. Galthia somersaults backwards into the water in order to avoid the blast, and the last thing he sees is the dying ghoul reaching out towards him imploringly. He splashes into the suddenly boiling water with a self-satisfied smile on his face.

Malachite unleashes another burst of rippling emerald energy, and watches the undead beetle behemoth start to die. “I think –“ he starts to say.

Then, suddenly, a chill wind whips through the cavern, a wind heavy with the smell of death. It batters the flying Defenders like they were rag dolls, and it carries the crushing weight of unmeasurable sorrow and hatred and anger. A sudden earth tremor shakes the cavern, causing a stalactite to shatter and drop.

It’s here, Elder chuckles into Stone Bear’s ear. The fall is over. Don’t say I didn’t warn you.

With that, the world goes pitch black, everyone’s chest explodes with irresistibly sharp pain, and for thirty seconds magic simply ceases.

For the Defenders that were flying hundreds of feet in the cavern’s air, that means that they fall, tumbling like rag dolls into the shallow water beneath them. They hit with bone-shattering force. None are killed by the fall, but everyone quickly finds themselves fully underwater when the magical parted walls of water around the city collapse and smash down to flood the area. The most unlucky land in the midst of tangled, screaming ghouls. They thrash desperately in the pitch-dark water, confused and disoriented and still in pain, bumping against similarly struggling ghouls as they try to reach the surface. It is a moment of pure fear and panic, and those who manage to swim to the wave-tossed surface can hear a moaning scream on the rising wind. It’s impossible to see; with no magic and no light, there is only the roiling water and the shrieking scream of the wind.

Only Velendo is spared. As magic and light fail, he feels himself falling – and then someone catches him beneath the arms. He hangs in space in the wind and darkness, and he can sense wings heavily beating the air behind him. He smells someone’s skin next to his, and it is the smell of mortar and wind.

The old cleric blinks his eyes, but the darkness remains. “Who.. who are you?” he manages to gasp out over the wind and the pain. He hears a muffled shout from a drowning dwarf, but can do nothing.

A radiant female voice answers him, whispering in his ear. “I am Clariel, Angel of the Arch, Patron of the Broken Siege. I am your guardian angel.” Velendo blinks again in surprise, and the rich voice continues. “Mourn, Velendo of Calphas, because the Goddess Imbindarla has died this day. She has been struck by the arrows of the Goddess of the Hunt, and She has fallen for seven days. Now She has struck Spira and for better or worse She is slain. The world will not be as it was, and the heavens are wracked with sorrow – but I shall keep you safe.” Her pinions beat the air, and Velendo hangs above the abyss, safe in her arms.

To be continued…
 
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