I put together a Pirate PrC which I ran through the House Rule boards for approval a while back. Go have a look and see what you think.
Wombat said:Aye, m'hearties, if ye be seekin' o' pirates, it be Green Ronin's Skull & Bones ye be wantin'.
Ye be havin' the followin' extree character classses thereby: Buccaneer (good at survivin' both 'pon land an' sea), Sea Dog (as salty a sort as e're be seen aboard a proper vessel), the Shanty Man (a sea-goin' bard wi'out the magic), and a couple o' magicky sorts for yer voudouns delictation.
(bringing self out of a bad Midlands accent)
Besides, there is just a lot of good, pirate-campaign useful material in the book! It is well worth a look
Well, a quick and dirty pirate (and they should all be quick and dirty!) can be made by taking a rogue, dropping sneak attack, adding fighter feats, and maxing out Profession (Sailor) and Tumble. If you want to up the hit die to a d8, I'd drop the skill points to 6 + int.Durandal said:Hey, all. I've got a player who is in search of a pirate class or conversion, and I'm looking for help in finding one, preferrably online. Now I'm not asking for anything copyright-infringing or illegal, just something that's online and easy to access. If, however, the best pirate class, conversion, or analog you can think of is in a print product, please tell me and I'll see if I can check it out. Thanks for any help you can provide.