Li Shenron
Legend
+1 or +2 is not really going to change my games much. For the same reason, I really feel I didn't need to change Spell Focus at all, and I liked it to be +2 just because I like even bonuses to d20 rolls, and if I have to be honest I would have liked Weapon Focus to give +2 for the same reason (believe it or not, the only fellow players of mine who took WF took it to qualify for another thing, and both felt the feat was very little).
It's probably true that spells DC have an advantage towards ST.
Spell Focus used to give +2 to 1/8 schools.
GF/LR/IW give +2 to 1/3 saving throws.
Neverthless, a caster can choose which spells to cast and can try to guess which is the worst ST of the target (by casting mind-affecting spells to the heavy-armored foe who looks dumb, and spells with Refl saves to the spellcasters...). A target never chooses which ST to use.
Furthermore, a caster usually has a high score in the ability that affects all her DCs, while it's not usually possible to bump all Constitution, Dexterity AND Wisdom, especially if you have other priorities.
Anyway, I don't welcome the change to SF. It was useful for PCs/NPCs with not-so high casting ability (it's probably a bad habit of mine to try have fun creating chars who are good in something atypical, such as a Wiz with Con 18 or a Cle with Cha 18, at the expense of not immediately putting the 18 on the spellcasting ability). And it was useful for players who were new to the game and didn't really know which feat to take.
It probably depends on the fact that our campaigns have not been shoot'em'up frenzies, but instead very various-not-furious, so we haven't seen min-maxed Sorcerers casting the only "perfect" spell over and over and over and over....
And for every player who could have indulged in PCs with DC 22 Fireballs at 5th, there has always been a DM with NPCs with average Reflex save 22 at 5th, 50% spell failure is definitely not good.
On the overall I think this new SF won't change a thing. The min-maxers will still be able to find the deadly combo from splatbooks which give them DC 40 at 10th, only now it will be 39 (or 38).
It's probably true that spells DC have an advantage towards ST.
Spell Focus used to give +2 to 1/8 schools.
GF/LR/IW give +2 to 1/3 saving throws.
Neverthless, a caster can choose which spells to cast and can try to guess which is the worst ST of the target (by casting mind-affecting spells to the heavy-armored foe who looks dumb, and spells with Refl saves to the spellcasters...). A target never chooses which ST to use.
Furthermore, a caster usually has a high score in the ability that affects all her DCs, while it's not usually possible to bump all Constitution, Dexterity AND Wisdom, especially if you have other priorities.
Anyway, I don't welcome the change to SF. It was useful for PCs/NPCs with not-so high casting ability (it's probably a bad habit of mine to try have fun creating chars who are good in something atypical, such as a Wiz with Con 18 or a Cle with Cha 18, at the expense of not immediately putting the 18 on the spellcasting ability). And it was useful for players who were new to the game and didn't really know which feat to take.
It probably depends on the fact that our campaigns have not been shoot'em'up frenzies, but instead very various-not-furious, so we haven't seen min-maxed Sorcerers casting the only "perfect" spell over and over and over and over....
And for every player who could have indulged in PCs with DC 22 Fireballs at 5th, there has always been a DM with NPCs with average Reflex save 22 at 5th, 50% spell failure is definitely not good.
On the overall I think this new SF won't change a thing. The min-maxers will still be able to find the deadly combo from splatbooks which give them DC 40 at 10th, only now it will be 39 (or 38).