(also posted on rpg.net)
Right. I suddenly find myself running a campaign set in a rather low-fantasy (well, human-centric anyway) D&D world where the PCs are a gang of four Pixie Privateers. They've just been teleported into Freeport with a pouch of ship-shrinking dust, and intend to steal a ship, shrink it to Pixie-size, and sail off to wage bloody war on humanity.
This is what I get for saying 'lads, I want to playtest some seafaring rules, what sort of nautical game do you want to play?'
Anyway - any cool piratical/naval plots when the pirates are six inches tall, can fly, and are invisible?
And has anyone any experience with running pixie PCs? I'll be using the rules from Savage Species...
Right. I suddenly find myself running a campaign set in a rather low-fantasy (well, human-centric anyway) D&D world where the PCs are a gang of four Pixie Privateers. They've just been teleported into Freeport with a pouch of ship-shrinking dust, and intend to steal a ship, shrink it to Pixie-size, and sail off to wage bloody war on humanity.
This is what I get for saying 'lads, I want to playtest some seafaring rules, what sort of nautical game do you want to play?'
Anyway - any cool piratical/naval plots when the pirates are six inches tall, can fly, and are invisible?
And has anyone any experience with running pixie PCs? I'll be using the rules from Savage Species...