In no particular order:
1) Seconding Northern Crown- excellent RPG & resource for such a game.
2) Take a look at the game Deadlands- a Western FRPG. It exists in its original form as well as a D20 form.
3) Even though its technically more "South American" and its 2Ed, there's nothing wrong with lifting stuff from Maztica. There were some cultural overlaps, after all, between South and North American native cultures. Think of it more as a sliding scale of cultures instead of a bunch of discrete cultures.
4) As long as people are suggesting fiction, check out the Fallen Cloud Saga series of books by Kurt R. A. Giambastiani.
5) If you're looking for classes to include, Brb & Rgr seem obvious. Also check out the various Shaman classes for your primary Divine casters (instead of Druids or Clerics). The Oriental Adventures one may be too easternized to work with, but it does have the nice mechanic of giving the PC a spirit guide. That could easily be considered a Manitou or Totem.
Other than that, the Spirit Shaman and the Shaman from Kingdoms of Kalamar would both work quite well.
If you're willing to look outside of D&D, also check out the AU/AE Greenbond.
6) For critters, templated animals- Dire, Legendary, Celestial, Infernal, Giant, Multiheaded, Elemental, etc.- will get you a long way. In addition, chimearic critters (Owlbears, for instance) and aberrations would fit into your setting as Things That Should Not Be, resultant from the abuse of magic and warping of nature.
7) Thematically, I'd go with the worldview set forth in the 1Ed barbarian: Divine magic is feared but respected and trusted, but Arcane magic is EEEEEVIL!
1) Seconding Northern Crown- excellent RPG & resource for such a game.
2) Take a look at the game Deadlands- a Western FRPG. It exists in its original form as well as a D20 form.
3) Even though its technically more "South American" and its 2Ed, there's nothing wrong with lifting stuff from Maztica. There were some cultural overlaps, after all, between South and North American native cultures. Think of it more as a sliding scale of cultures instead of a bunch of discrete cultures.
4) As long as people are suggesting fiction, check out the Fallen Cloud Saga series of books by Kurt R. A. Giambastiani.
5) If you're looking for classes to include, Brb & Rgr seem obvious. Also check out the various Shaman classes for your primary Divine casters (instead of Druids or Clerics). The Oriental Adventures one may be too easternized to work with, but it does have the nice mechanic of giving the PC a spirit guide. That could easily be considered a Manitou or Totem.
Other than that, the Spirit Shaman and the Shaman from Kingdoms of Kalamar would both work quite well.
If you're willing to look outside of D&D, also check out the AU/AE Greenbond.
6) For critters, templated animals- Dire, Legendary, Celestial, Infernal, Giant, Multiheaded, Elemental, etc.- will get you a long way. In addition, chimearic critters (Owlbears, for instance) and aberrations would fit into your setting as Things That Should Not Be, resultant from the abuse of magic and warping of nature.
7) Thematically, I'd go with the worldview set forth in the 1Ed barbarian: Divine magic is feared but respected and trusted, but Arcane magic is EEEEEVIL!