cignus_pfaccari
First Post
Our group is doing good to have a mission statement, let alone a plan.
Actually, one of the players in our Planescape group (who happens to be the DM of the al Qadim game) really enjoys planning. He sometimes gets a bit carried away with the plan, though, and gets upset if we change it when it becomes obvious it's not working. ("Okay, Yuri, trying to take down the Aspect of Orcus with rifle fire WHEN IT JUST HEALED EVERY POINT OF DAMAGE WE INFLICTED ON IT isn't gonna work." "But, if we go up and melee it, Orcus will know who we are!")
One nice thing is that we've been playing long enough that we can handle unexpected encounters pretty well; for example, in our last session of Planescape, the rogue ran into undead. While he ran like hell, the fighter and the druid came up to engage. My al Qadim warmage knows who he can drop fireballs on for close support, and who not to, and so on.
It's just getting intelligence on a planned encounter, and then acting on it, that's our failing.
Brad
Actually, one of the players in our Planescape group (who happens to be the DM of the al Qadim game) really enjoys planning. He sometimes gets a bit carried away with the plan, though, and gets upset if we change it when it becomes obvious it's not working. ("Okay, Yuri, trying to take down the Aspect of Orcus with rifle fire WHEN IT JUST HEALED EVERY POINT OF DAMAGE WE INFLICTED ON IT isn't gonna work." "But, if we go up and melee it, Orcus will know who we are!")
One nice thing is that we've been playing long enough that we can handle unexpected encounters pretty well; for example, in our last session of Planescape, the rogue ran into undead. While he ran like hell, the fighter and the druid came up to engage. My al Qadim warmage knows who he can drop fireballs on for close support, and who not to, and so on.
It's just getting intelligence on a planned encounter, and then acting on it, that's our failing.
Brad