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The Planar Cosmography: Netbook of the Planes
Planar Mage
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<blockquote data-quote="Moonsword" data-source="post: 555054" data-attributes="member: 7174"><p><u>Guild Mage of the Planar Order</u></p><p>The Planar Order is an ancient order of mages dedicated to the study of magic and the practice thereof on the planes, though they do have other, more mysterious goals. [Note: this is left open so DMs can customize or so I can fit the Order in with a cosmology. They would probably be good or neutral, but evil variations are certainly possible.] The Order recruits members from several planes, and all of these mebers are initiated into the guild. The Planar Order maintains a mana-well that guild mages can access from most planes, via the Astral Plane. The well functions by providing a formative 'matrix' of mana, and the mage fills in the rest (requires a Spellcraft check). The order has long experience in dealing with outsiders, and is both well known to outsiders and has developed techniques to combat them. Hit Die: d4.</p><p></p><p>Requirements:</p><p>Alignment: Any non-evil (default, customize to your specifications)</p><p>Skills: Concentration 4 ranks, Knowledge (planes) 4 ranks, Knowledge (planes) 8 ranks, Spellcraft 8 ranks</p><p>Feats: Any metamagic feat, Spell Focus (any)</p><p>Spellcasting: 3rd-level arcane</p><p>Special: Must have visited aother plane prior to recruitment, must be recruited (DMs are encouraged to be evil on this one), and must pay 1500 gp for initiation</p><p></p><p>Class Skills: Alchemy, Concentration, Knowledge (any), Spellcraft, Scrying. Members get 4+Int modifier per level in skill points.</p><p></p><p>BAB, Save, and Spellcasting as Loremaster.</p><p>Level- Class Ability:</p><p>1st- Guild dues, bonus language, +2 Diplomacy w/outsiders</p><p>2nd- Mana-well (0-1)</p><p>3rd- Plane shift 1/day, magic circle (any) 2/day</p><p>4th- Mana-well (2-3)</p><p>5th- Extend Spell</p><p>6th- Mana well (levels 4-5)</p><p>7th- Bonus language</p><p>8th- Mana well (levels 6-7)</p><p>9th- Plane shift 2/day</p><p>10th- Mana well (levels 8-9)</p><p></p><p>Mana-well: Requires Spellcraft check to access (DC 10+spell level), full round aciton. Base chance of acquisition: 65%-2% per spell level. Users may incur a level debt, and must be paid back within 500 local days.</p><p></p><p>Bonus languages: Elemental, Infernal, Draconic [common tounge on the planes, dragons are everywhere]</p><p></p><p>Magic Circle: Full-round aciton to cast, but any variant. Gained ONCE. Does not increase in times/day as the mage rises in level.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 555054, member: 7174"] [U]Guild Mage of the Planar Order[/U] The Planar Order is an ancient order of mages dedicated to the study of magic and the practice thereof on the planes, though they do have other, more mysterious goals. [Note: this is left open so DMs can customize or so I can fit the Order in with a cosmology. They would probably be good or neutral, but evil variations are certainly possible.] The Order recruits members from several planes, and all of these mebers are initiated into the guild. The Planar Order maintains a mana-well that guild mages can access from most planes, via the Astral Plane. The well functions by providing a formative 'matrix' of mana, and the mage fills in the rest (requires a Spellcraft check). The order has long experience in dealing with outsiders, and is both well known to outsiders and has developed techniques to combat them. Hit Die: d4. Requirements: Alignment: Any non-evil (default, customize to your specifications) Skills: Concentration 4 ranks, Knowledge (planes) 4 ranks, Knowledge (planes) 8 ranks, Spellcraft 8 ranks Feats: Any metamagic feat, Spell Focus (any) Spellcasting: 3rd-level arcane Special: Must have visited aother plane prior to recruitment, must be recruited (DMs are encouraged to be evil on this one), and must pay 1500 gp for initiation Class Skills: Alchemy, Concentration, Knowledge (any), Spellcraft, Scrying. Members get 4+Int modifier per level in skill points. BAB, Save, and Spellcasting as Loremaster. Level- Class Ability: 1st- Guild dues, bonus language, +2 Diplomacy w/outsiders 2nd- Mana-well (0-1) 3rd- Plane shift 1/day, magic circle (any) 2/day 4th- Mana-well (2-3) 5th- Extend Spell 6th- Mana well (levels 4-5) 7th- Bonus language 8th- Mana well (levels 6-7) 9th- Plane shift 2/day 10th- Mana well (levels 8-9) Mana-well: Requires Spellcraft check to access (DC 10+spell level), full round aciton. Base chance of acquisition: 65%-2% per spell level. Users may incur a level debt, and must be paid back within 500 local days. Bonus languages: Elemental, Infernal, Draconic [common tounge on the planes, dragons are everywhere] Magic Circle: Full-round aciton to cast, but any variant. Gained ONCE. Does not increase in times/day as the mage rises in level. [/QUOTE]
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