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The Planar Cosmography: Netbook of the Planes
Planar Mage
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<blockquote data-quote="Moonsword" data-source="post: 556563" data-attributes="member: 7174"><p>Revised:</p><p>Requirements:</p><p>Alignment: Any non-evil (default, customize to your specifications)</p><p>Skills: Concentration 5 ranks, Knowledge (planes) 10 ranks, Knowledge (planes) 5 ranks, Spellcraft 10 ranks</p><p>Feats: Any metamagic feat, Spell Focus (any)</p><p>Spellcasting: 4th-level arcane</p><p>Special: Must have visited aother plane prior to recruitment, must be recruited (DMs are encouraged to be evil on this one), and must pay 1500 gp for initiation.</p><p></p><p>BAB, Save, and Spellcasting as Loremaster.</p><p>Level- Class Ability:</p><p>1st- Guild dues, bonus language, +2 Diplomacy w/outsiders</p><p>2nd- Mana-well (0-1)</p><p>3rd- Plane shift 1/day, magic circle (any) 2/day</p><p>4th- Mana-well (2-3)</p><p>5th- Bonus metamagic feat.</p><p>6th- Mana well (levels 4-5)</p><p>7th- Bonus language</p><p>8th- Mana well (levels 6-7)</p><p>9th- Plane shift 2/day</p><p>10th- Mana well (levels 8-9)</p><p></p><p>Mana-well: Requires Spellcraft check to access (DC 10+spell level), full round aciton. Base chance of acquisition: 65%-2% per spell level. Users may incur a level debt, and must be paid back within 500 local days.</p><p></p><p>Bonus languages: Elemental, Infernal, Draconic [common tounge on the planes, dragons are everywhere], etc.</p><p></p><p>Magic Circle: Full-round aciton to cast, but any variant. Gained ONCE. Does not increase in times/day as the mage rises in level.</p><p></p><p>On the requirements, I'm basing it on the example I have, namely the MotP. This is really a blend of two different classes, the planeshifter and the guild wizard. The planeshifter <em>is</em> accessible to a 5th/6th level Wiz/Sor. I'm going by the examples I have, unfortunately. This also allows a tremendous amount of flexibility with characters. I give plane shift after the MotP does, for that matter. And visiting a plane doesn't have to be done at the character's wish. THe Order could very well simply arrange for this to test the potentiel mage. That would be a very interesting situation, and one that allows the DM to depart from his normal campaign for a little while.</p><p></p><p>The Planar Order:</p><p>Type: Plane-spanning mage's guild</p><p>Goals: Unknown, but invovle magic and planar stability (adjust as needed)</p><p>Members: Several thousand</p><p>Allies: Probably a couple of good and/or lawful planes, as well as a planar city and some guilds within mortal planes</p><p>Enemies: Assign as needed, one almost definite choice is demons (these people do not like chaos, and are even less fond of it's more destructive aspects)</p><p>Leadership: Small council</p><p>History: Founded 1900 years ago by a half-dragon/half celestiel elf (could be half-fiendish), Shannara Morianis, the Order serves as a sort of inter-planar research agency. Also, the Order is fairly lawful, and is not fond of attempts by chaos to enroach. THe demons were a sworn enemy of Shannara, who still leads the Inner Council of the Planes, and is not adverse to taking a few swipes at them now and then. The Order's actual role is simply one of balance. While the Order tries to stay out of most ocnflicts, their true interest is in the planes themselves, and in research of both other planes and magic relating to them. Strange and unusual magics are often encountered with the walls of the Order's citadel.</p><p>Location: The Citadel of the Planes is located within a Mortal Space, on a dead planet. The planet circles a yellow sun with other worlds, including one woth intelligent, but non-magical, inhabitants. Very little is known about these people beyond that they are basically human, and as the Order has larger concerns, this curious world has mostly been left untouched except for a few choice areas. The world the Citadel sits upon is small (think Pluto) and uninhabitable without magic. It is cold and desolate, and is circled by a small moon, believed to be a lost remnant of the world itself. The Order refers to this world as Rioeeagh Baase, 'Icy Death' [Real words, Gaelic, seemed appropriate]. The Citadel itself is a small compund that puts out very little light, as the Order wishes to be undisturbed by the other inhabitants of the system. The Citadel is covered in various wards, and has a series of magical (epic-level) controls on access to that region within that particular system. There are a couple of small outposts on the inner world, and research is being conducted on the moon orbiting the world called 'Earth' by it's inhabitants. There appears to have been some vast catastrophe that took place on that moon millennia ago, that involved the direct manifestation of a lesser deity. No one is sure what happened, and the inhabitants of Earth don't even remember the events having taken place. THe Order is watching very carefully, but is attempting to intervene as little as possible in the world's development. The humans are unstable, and appear to possess technology of vast power in some limited areas. The Order's existence, or rather, the revelation thereof, could easily push that world over the edge...</p><p></p><p>The Planar Order's Citadel is easily moved, but the idea is there. The guild dues are used for things from maintaining some level of liquidity in investments on several planes for operating capital to the funding of research in basic arcane theory and spell research. The Order could easily provide a small, low-key encounter or two, and can indirectly cause someone a tremendous amount of trouble. The setting is not something I plan to submit, but just an example. There are several dragons within the Order, but they play little role in the day-to-day operations of the Order. Most of the time, the Order is content to research and explore quietly, without interference, but they are mindful of causing trouble iwthin the planes, and will aid a friend in need with little reluctance on the part of the Inner Council. They do actively recruit on a few planes, and are not adverse to sending potentiel recruits to accomplish a task on some alternate plane of existence, though usually nothing too dangerous. This could easily satisfy the requirement for a planar visit prior to recruitment. I can esplain the reasons for the Order's choice of home if anyone is interested, or move it if desired. Again, that was just an example.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 556563, member: 7174"] Revised: Requirements: Alignment: Any non-evil (default, customize to your specifications) Skills: Concentration 5 ranks, Knowledge (planes) 10 ranks, Knowledge (planes) 5 ranks, Spellcraft 10 ranks Feats: Any metamagic feat, Spell Focus (any) Spellcasting: 4th-level arcane Special: Must have visited aother plane prior to recruitment, must be recruited (DMs are encouraged to be evil on this one), and must pay 1500 gp for initiation. BAB, Save, and Spellcasting as Loremaster. Level- Class Ability: 1st- Guild dues, bonus language, +2 Diplomacy w/outsiders 2nd- Mana-well (0-1) 3rd- Plane shift 1/day, magic circle (any) 2/day 4th- Mana-well (2-3) 5th- Bonus metamagic feat. 6th- Mana well (levels 4-5) 7th- Bonus language 8th- Mana well (levels 6-7) 9th- Plane shift 2/day 10th- Mana well (levels 8-9) Mana-well: Requires Spellcraft check to access (DC 10+spell level), full round aciton. Base chance of acquisition: 65%-2% per spell level. Users may incur a level debt, and must be paid back within 500 local days. Bonus languages: Elemental, Infernal, Draconic [common tounge on the planes, dragons are everywhere], etc. Magic Circle: Full-round aciton to cast, but any variant. Gained ONCE. Does not increase in times/day as the mage rises in level. On the requirements, I'm basing it on the example I have, namely the MotP. This is really a blend of two different classes, the planeshifter and the guild wizard. The planeshifter [I]is[/I] accessible to a 5th/6th level Wiz/Sor. I'm going by the examples I have, unfortunately. This also allows a tremendous amount of flexibility with characters. I give plane shift after the MotP does, for that matter. And visiting a plane doesn't have to be done at the character's wish. THe Order could very well simply arrange for this to test the potentiel mage. That would be a very interesting situation, and one that allows the DM to depart from his normal campaign for a little while. The Planar Order: Type: Plane-spanning mage's guild Goals: Unknown, but invovle magic and planar stability (adjust as needed) Members: Several thousand Allies: Probably a couple of good and/or lawful planes, as well as a planar city and some guilds within mortal planes Enemies: Assign as needed, one almost definite choice is demons (these people do not like chaos, and are even less fond of it's more destructive aspects) Leadership: Small council History: Founded 1900 years ago by a half-dragon/half celestiel elf (could be half-fiendish), Shannara Morianis, the Order serves as a sort of inter-planar research agency. Also, the Order is fairly lawful, and is not fond of attempts by chaos to enroach. THe demons were a sworn enemy of Shannara, who still leads the Inner Council of the Planes, and is not adverse to taking a few swipes at them now and then. The Order's actual role is simply one of balance. While the Order tries to stay out of most ocnflicts, their true interest is in the planes themselves, and in research of both other planes and magic relating to them. Strange and unusual magics are often encountered with the walls of the Order's citadel. Location: The Citadel of the Planes is located within a Mortal Space, on a dead planet. The planet circles a yellow sun with other worlds, including one woth intelligent, but non-magical, inhabitants. Very little is known about these people beyond that they are basically human, and as the Order has larger concerns, this curious world has mostly been left untouched except for a few choice areas. The world the Citadel sits upon is small (think Pluto) and uninhabitable without magic. It is cold and desolate, and is circled by a small moon, believed to be a lost remnant of the world itself. The Order refers to this world as Rioeeagh Baase, 'Icy Death' [Real words, Gaelic, seemed appropriate]. The Citadel itself is a small compund that puts out very little light, as the Order wishes to be undisturbed by the other inhabitants of the system. The Citadel is covered in various wards, and has a series of magical (epic-level) controls on access to that region within that particular system. There are a couple of small outposts on the inner world, and research is being conducted on the moon orbiting the world called 'Earth' by it's inhabitants. There appears to have been some vast catastrophe that took place on that moon millennia ago, that involved the direct manifestation of a lesser deity. No one is sure what happened, and the inhabitants of Earth don't even remember the events having taken place. THe Order is watching very carefully, but is attempting to intervene as little as possible in the world's development. The humans are unstable, and appear to possess technology of vast power in some limited areas. The Order's existence, or rather, the revelation thereof, could easily push that world over the edge... The Planar Order's Citadel is easily moved, but the idea is there. The guild dues are used for things from maintaining some level of liquidity in investments on several planes for operating capital to the funding of research in basic arcane theory and spell research. The Order could easily provide a small, low-key encounter or two, and can indirectly cause someone a tremendous amount of trouble. The setting is not something I plan to submit, but just an example. There are several dragons within the Order, but they play little role in the day-to-day operations of the Order. Most of the time, the Order is content to research and explore quietly, without interference, but they are mindful of causing trouble iwthin the planes, and will aid a friend in need with little reluctance on the part of the Inner Council. They do actively recruit on a few planes, and are not adverse to sending potentiel recruits to accomplish a task on some alternate plane of existence, though usually nothing too dangerous. This could easily satisfy the requirement for a planar visit prior to recruitment. I can esplain the reasons for the Order's choice of home if anyone is interested, or move it if desired. Again, that was just an example. [/QUOTE]
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