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<blockquote data-quote="Moonsword" data-source="post: 820725" data-attributes="member: 7174"><p>Symmetrion Draft 2:</p><p> 'Symmetrion' is the technical term for those creatures that hail from the planes of ultimate law. These beings are finished creatures with clear-cut lines and orderly skins/coats/etc. Also, symmetrions are perfectly symmetrical on at least one axis. Any symmetrion always moves in an ordered, logical manner. Symmetrions, as a general rule, severely dislike the unexpected and are at best merely average in their reactions to the same.</p><p> "Symmetrion" is a template that can be added to any corporeal creature of nonchaotic alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. A symmetrionic creature uses all the base creature's statistics and special abilities except as noted below:</p><p>Initiative: -2 morale penalty (Symmetrions are graceful but do not take surprises well)</p><p>Special Attacks: A symmetrionic creature retains all special attacks of the base creature and also gains the following:</p><p>Smite Chaos (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a chaotic foe.</p><p>Special Qualities: A symmetrionic creature retains all special qualities of the base creature and also gains the following ones:</p><p>Darkvision 60 ft.; cold, electricity, and sonic resistance scaling up 5 with HD; damage reduction scaling up with HD as follows: -|5/+1|5/+2|5/+3; SR equal to double the creature's HD (max. 25).</p><p>HD scaling: 1-3/4-7/8-11/12+</p><p>Abilities: Intelligence at least 3. Due to the perfect coordination and more ordered thinking processes, all symmetrions gain +2 Dex and +2 Int. However, their lawful demeanor and insistence on order often puts others off and symmetrionic creatures suffer -2 Cha.</p><p>Feats: Ambidexterity or Multidexterity as a bonus feat. Choose based on creature type. Prerequisites not required.</p><p>Challenge Rating: Up to 3 HD, no change.</p><p>4-7 HD, base CR+1</p><p>8+ HD, base CR+2, at DM's discretion</p><p>Alignment: Always lawful (any)</p><p></p><p>Symmetrion Notes: More flavorful. I didn't add the extra limbs because I couldn't figure out how to do it with rules and then how to balance it. I think the template is still balanced. Opinions, por favor?</p><p></p><p>Anarch Draft 2:</p><p> 'Anarchs' is the general term for a chaotic creature. These beings, odd and blotched in appearance, are the reason that the term anarch means unruled in Common. An anarch always appears unfinished and shifty. They favor chaos over order and are always looking for a way to change the situation to a more disorderly one.</p><p> "Anarch" is a template that can be added to any corporeal creature of nonlawful alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. An anarchic creature uses all the base creature's statistics and special abilities except as noted below:</p><p>Initiative: +2 racial bonus (Anarchs <em> favor</em> chaos and surprises and react quickly to new situations)</p><p>Special Attacks: An anarchic creature retains all special attacks of the base creature and also gains the following:</p><p>Smite Law (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a lawful foe.</p><p>Special Qualities: An anarchic creature retains all special qualities of the base creature and also gains the following ones:</p><p>Darkvision 60 ft.; acid, electricity, and fire resistance scaling up 5 with HD; damage reduction -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25).</p><p>HD scaling: 1-3/4-7/8-11/12+</p><p>Saves: -2 Will (Anarchs are weak willed)</p><p>Abilities: Intelligence at least 3. Anarchs are used to watching unusual situations and gain +2 Wis and +2 Cha.</p><p>Challenge Rating: Up to 3 HD, no change.</p><p>4-7 HD, base CR+1</p><p>8+ HD, base CR+2, at DM's discretion</p><p>Alignment: Always chaotic (any)</p><p></p><p>Anarch notes: None, really.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 820725, member: 7174"] Symmetrion Draft 2: 'Symmetrion' is the technical term for those creatures that hail from the planes of ultimate law. These beings are finished creatures with clear-cut lines and orderly skins/coats/etc. Also, symmetrions are perfectly symmetrical on at least one axis. Any symmetrion always moves in an ordered, logical manner. Symmetrions, as a general rule, severely dislike the unexpected and are at best merely average in their reactions to the same. "Symmetrion" is a template that can be added to any corporeal creature of nonchaotic alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. A symmetrionic creature uses all the base creature's statistics and special abilities except as noted below: Initiative: -2 morale penalty (Symmetrions are graceful but do not take surprises well) Special Attacks: A symmetrionic creature retains all special attacks of the base creature and also gains the following: Smite Chaos (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a chaotic foe. Special Qualities: A symmetrionic creature retains all special qualities of the base creature and also gains the following ones: Darkvision 60 ft.; cold, electricity, and sonic resistance scaling up 5 with HD; damage reduction scaling up with HD as follows: -|5/+1|5/+2|5/+3; SR equal to double the creature's HD (max. 25). HD scaling: 1-3/4-7/8-11/12+ Abilities: Intelligence at least 3. Due to the perfect coordination and more ordered thinking processes, all symmetrions gain +2 Dex and +2 Int. However, their lawful demeanor and insistence on order often puts others off and symmetrionic creatures suffer -2 Cha. Feats: Ambidexterity or Multidexterity as a bonus feat. Choose based on creature type. Prerequisites not required. Challenge Rating: Up to 3 HD, no change. 4-7 HD, base CR+1 8+ HD, base CR+2, at DM's discretion Alignment: Always lawful (any) Symmetrion Notes: More flavorful. I didn't add the extra limbs because I couldn't figure out how to do it with rules and then how to balance it. I think the template is still balanced. Opinions, por favor? Anarch Draft 2: 'Anarchs' is the general term for a chaotic creature. These beings, odd and blotched in appearance, are the reason that the term anarch means unruled in Common. An anarch always appears unfinished and shifty. They favor chaos over order and are always looking for a way to change the situation to a more disorderly one. "Anarch" is a template that can be added to any corporeal creature of nonlawful alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. An anarchic creature uses all the base creature's statistics and special abilities except as noted below: Initiative: +2 racial bonus (Anarchs [I] favor[/I] chaos and surprises and react quickly to new situations) Special Attacks: An anarchic creature retains all special attacks of the base creature and also gains the following: Smite Law (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a lawful foe. Special Qualities: An anarchic creature retains all special qualities of the base creature and also gains the following ones: Darkvision 60 ft.; acid, electricity, and fire resistance scaling up 5 with HD; damage reduction -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25). HD scaling: 1-3/4-7/8-11/12+ Saves: -2 Will (Anarchs are weak willed) Abilities: Intelligence at least 3. Anarchs are used to watching unusual situations and gain +2 Wis and +2 Cha. Challenge Rating: Up to 3 HD, no change. 4-7 HD, base CR+1 8+ HD, base CR+2, at DM's discretion Alignment: Always chaotic (any) Anarch notes: None, really. [/QUOTE]
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