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<blockquote data-quote="Moonsword" data-source="post: 828214" data-attributes="member: 7174"><p>Revised/reformatted versions of all templates in attached file.</p><p></p><p><strong>Half-Symmetrions:</strong></p><p>Occasionally, a symmetrion or other primarily lawful outsider or creature native to another plane will breed with a creature from the mortal planes. The progeny of such unions are known as half-symmetrions. A half-symmetrion retains much of the look and the characteristics of its mortal parent, but the lines and markings of a half-symmetrion are more clearly defined. They also have a fair number of unique psychological quirks that set them apart from most beings.</p><p>General physical markings:</p><p>-Strongly defined, orderly markings (straight or symmetric lines/spots, exact duplication of coat patterns on both sides, etc.)</p><p>-Grey, silver, or blue eyes (represents metal and the calm and order of the seas and astral plane)</p><p>-Exact symmetry along at least one axis (no difference from side to side, same size feet, exactly identical eyebrows, etc.)</p><p>-Minor traits: angular looks, harsh, jutting cheekbones, ridges that follow exact patterns</p><p>Psychological traits:</p><p>-Obsessive about personal hygiene and cleanliness</p><p>-Always has a clean bedroom <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>-Rigid about following ordinances, laws, rules, etc.</p><p>-Dislike slovenly behavior in others</p><p>-Does like elves, but is uncomfortable in some of their practices (a half-symmetrionic elf is almost always a loner)</p><p>-Has a mild distaste for some gnomes, due to some gnome behaviors and disordered thinking, but can stomach discussions on technology and logic</p><p>-Sometimes does not drink due to loss of control; treat similarly inebriating drugs the same way</p><p>-Imaginative, but in a limited sense and they dislike thinking ‘out of the box’ (Should be played up during reactions to characters, particularly in combat)</p><p>-Very rarely sorcerers due to ordered outlook on life, but commonly wizards</p><p> "Half-symmetrion" is a template that can be added to any corporeal creature with an Intelligence score of 4 or more and non-chaotic alignment (referred to hereafter as the "base creature"). The creature’s type changes to "outsider (lawful)." It uses all the base creature’s statistics and special abilities except as noted below. Anything not mentioned is unchanged.</p><p><strong>Speed:</strong> A symmetrion has a 25% chance of having wings with feathers of the same color and shading gradients as the base creature’s fur or hair. If the base creature was reptillian, it instead has bat wings of the same general color and shading of the base creature. A half-symmetrion flies at double the base creature’s move speed with an average manuverability.</p><p><strong>AC:</strong> +1 natural armor.</p><p><strong>Special Attacks:</strong> A half-symmetrion retains all of the special attacks of the base creature. Half-symmetrions with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their level as the caster level and saves based on the highest, as specified in the table below.</p><p>HD Spells</p><p>1-2 protection from chaos 3/day, divine favor</p><p>3-4 calm emotions, detect chaos</p><p>5-6 magic circle against chaos</p><p>7-8 order’s wrath, remove curse </p><p>9-10 dispel chaos</p><p>11-12 hold monster</p><p>13-14 dictum, shield of law</p><p>15-16 symbol</p><p>17-18 summon monster IX (lawful only)</p><p>19-20 antimagic field</p><p><strong>Special Qualities:</strong> A half-symmetrion retains all special qualities of the base creature and gains the following special qualities due to the infusion of symmetrionic blood. 60 ft. darkvision, immunity to cold, disease, electricity, and sonic.</p><p><strong>Saves:</strong> A half-symmetrion’s ordered and logical mind grants it a +2 bonus on Will saves</p><p><strong>Abilities:</strong> Increase as follows: +0 Str, +4 Dex, +2 Con, +4 Int, +2 Wis, and –2 Cha.</p><p><strong>Skills:</strong> (8+Int mod) x Hit Dice. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.</p><p><strong>Feats:</strong> One feat plus one per four HD or the base creature’s total, whichever is greater, plus the bonus feat Ambidexterity/Multidexterity.</p><p><strong>Challenge Rating:</strong> Same as the base creature +1</p><p><strong>Alignment:</strong> Always lawful (any)</p><p></p><p><a href="http://www.angelfire.com/magic/moonsword/PlanarTemplates.rtf" target="_blank">http://www.angelfire.com/magic/moonsword/PlanarTemplates.rtf</a></p></blockquote><p></p>
[QUOTE="Moonsword, post: 828214, member: 7174"] Revised/reformatted versions of all templates in attached file. [B]Half-Symmetrions:[/B] Occasionally, a symmetrion or other primarily lawful outsider or creature native to another plane will breed with a creature from the mortal planes. The progeny of such unions are known as half-symmetrions. A half-symmetrion retains much of the look and the characteristics of its mortal parent, but the lines and markings of a half-symmetrion are more clearly defined. They also have a fair number of unique psychological quirks that set them apart from most beings. General physical markings: -Strongly defined, orderly markings (straight or symmetric lines/spots, exact duplication of coat patterns on both sides, etc.) -Grey, silver, or blue eyes (represents metal and the calm and order of the seas and astral plane) -Exact symmetry along at least one axis (no difference from side to side, same size feet, exactly identical eyebrows, etc.) -Minor traits: angular looks, harsh, jutting cheekbones, ridges that follow exact patterns Psychological traits: -Obsessive about personal hygiene and cleanliness -Always has a clean bedroom :) -Rigid about following ordinances, laws, rules, etc. -Dislike slovenly behavior in others -Does like elves, but is uncomfortable in some of their practices (a half-symmetrionic elf is almost always a loner) -Has a mild distaste for some gnomes, due to some gnome behaviors and disordered thinking, but can stomach discussions on technology and logic -Sometimes does not drink due to loss of control; treat similarly inebriating drugs the same way -Imaginative, but in a limited sense and they dislike thinking ‘out of the box’ (Should be played up during reactions to characters, particularly in combat) -Very rarely sorcerers due to ordered outlook on life, but commonly wizards "Half-symmetrion" is a template that can be added to any corporeal creature with an Intelligence score of 4 or more and non-chaotic alignment (referred to hereafter as the "base creature"). The creature’s type changes to "outsider (lawful)." It uses all the base creature’s statistics and special abilities except as noted below. Anything not mentioned is unchanged. [B]Speed:[/B] A symmetrion has a 25% chance of having wings with feathers of the same color and shading gradients as the base creature’s fur or hair. If the base creature was reptillian, it instead has bat wings of the same general color and shading of the base creature. A half-symmetrion flies at double the base creature’s move speed with an average manuverability. [B]AC:[/B] +1 natural armor. [B]Special Attacks:[/B] A half-symmetrion retains all of the special attacks of the base creature. Half-symmetrions with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their level as the caster level and saves based on the highest, as specified in the table below. HD Spells 1-2 protection from chaos 3/day, divine favor 3-4 calm emotions, detect chaos 5-6 magic circle against chaos 7-8 order’s wrath, remove curse 9-10 dispel chaos 11-12 hold monster 13-14 dictum, shield of law 15-16 symbol 17-18 summon monster IX (lawful only) 19-20 antimagic field [B]Special Qualities:[/B] A half-symmetrion retains all special qualities of the base creature and gains the following special qualities due to the infusion of symmetrionic blood. 60 ft. darkvision, immunity to cold, disease, electricity, and sonic. [B]Saves:[/B] A half-symmetrion’s ordered and logical mind grants it a +2 bonus on Will saves [B]Abilities:[/B] Increase as follows: +0 Str, +4 Dex, +2 Con, +4 Int, +2 Wis, and –2 Cha. [B]Skills:[/B] (8+Int mod) x Hit Dice. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally. [B]Feats:[/B] One feat plus one per four HD or the base creature’s total, whichever is greater, plus the bonus feat Ambidexterity/Multidexterity. [B]Challenge Rating:[/B] Same as the base creature +1 [B]Alignment:[/B] Always lawful (any) [url]http://www.angelfire.com/magic/moonsword/PlanarTemplates.rtf[/url] [/QUOTE]
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