Glyfair
Explorer
I borrowed the general shadow plane concept from Birthright for my homebrew campaign. I was focusing a lot of the plot line on it, when I folded it.
The early "meta-plot" for the campaign was that the non-human races had withdrawn after a large war. I gradually was introducing players to where they were hidden, with the plan being for events to gradually draw them out of seclusion.
The halflings had withdrawn to the shadow plane, since that's where they originated (the origin of the term halflings, ala Birthright). The players stumbled on a portal their and had started interacting with a halfling that followed them back searching for a lost Tome.
If I had continued further, it would likely have played a bigger role since halflings had the innate ability to travel there (in the right conditions).
The early "meta-plot" for the campaign was that the non-human races had withdrawn after a large war. I gradually was introducing players to where they were hidden, with the plan being for events to gradually draw them out of seclusion.
The halflings had withdrawn to the shadow plane, since that's where they originated (the origin of the term halflings, ala Birthright). The players stumbled on a portal their and had started interacting with a halfling that followed them back searching for a lost Tome.
If I had continued further, it would likely have played a bigger role since halflings had the innate ability to travel there (in the right conditions).
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