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Planegea: Prehistoric Fantasy
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<blockquote data-quote="humble minion" data-source="post: 8436074" data-attributes="member: 5948"><p>All I know about the setting is what I've read from the preview on the kickstarter page, but just from that i kinda like the Black Taboos. Firstly they really add a nice cosmic horror element to the setting. It's not just that the world is stone age because it's stone age, and if you just wait long enough then agriculture and metal and Aristotle and YouTube will come along. The world is stone age because the blindly malicious universe hates you and everything like you, and will mercilessly crush any attempts to rise out of the hardscrabble hand-to-mouth state that your ancestors have lived in for generations uncounted and in which you now find yourselves. </p><p></p><p>Second, i can see its in-game utility when dealing with smartarse groups. A PC group who, for instance, developed a written code they could use to leave messages etc, or a PC group who constructed some sort of sled that ran on log rollers to carry heavy loads when there's no snow - they'd have a non-trivial advantage in the world, and that sort of thing isn't beyond the realms of plausibility for clever stone-agers. It's a suboptimal metagaming way of dealing with things, but an effective one nonetheless.</p><p></p><p>The salt thing - yeah, I'm a bit more skeptical about that. But I'll wait and see how it's implemented. Same with the equipment list - they didn't talk about armour much in the preview, but the impression i got was that everything was available, just handwaved as being made out of available materials. I'm pretty leery about the verisimilitude of full plate made out of giant sea shells and chunks of dinosaur osteoderm personally, but I guess the alternative is major surgery to the D&D engine. If you don't have high dex or Barkskin etc, then armour is the only way to raise your AC to functional levels in basic 5e. Fixing that system issue without breaking too much else would be a pretty major undertaking.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8436074, member: 5948"] All I know about the setting is what I've read from the preview on the kickstarter page, but just from that i kinda like the Black Taboos. Firstly they really add a nice cosmic horror element to the setting. It's not just that the world is stone age because it's stone age, and if you just wait long enough then agriculture and metal and Aristotle and YouTube will come along. The world is stone age because the blindly malicious universe hates you and everything like you, and will mercilessly crush any attempts to rise out of the hardscrabble hand-to-mouth state that your ancestors have lived in for generations uncounted and in which you now find yourselves. Second, i can see its in-game utility when dealing with smartarse groups. A PC group who, for instance, developed a written code they could use to leave messages etc, or a PC group who constructed some sort of sled that ran on log rollers to carry heavy loads when there's no snow - they'd have a non-trivial advantage in the world, and that sort of thing isn't beyond the realms of plausibility for clever stone-agers. It's a suboptimal metagaming way of dealing with things, but an effective one nonetheless. The salt thing - yeah, I'm a bit more skeptical about that. But I'll wait and see how it's implemented. Same with the equipment list - they didn't talk about armour much in the preview, but the impression i got was that everything was available, just handwaved as being made out of available materials. I'm pretty leery about the verisimilitude of full plate made out of giant sea shells and chunks of dinosaur osteoderm personally, but I guess the alternative is major surgery to the D&D engine. If you don't have high dex or Barkskin etc, then armour is the only way to raise your AC to functional levels in basic 5e. Fixing that system issue without breaking too much else would be a pretty major undertaking. [/QUOTE]
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