Nalfeshnee
Explorer
So, anyone interested in playing in a planecape campaign, just let me know your charcter ideas (race, class, alignment, faction).
If enough players show interest i will run two campaigns wit hdifferent protagonists, each with its own flavour and tone to better accomodate tastes.
The first idea (and the main one im concentrating on for now) is the moraly ambiguous one, where neutral characters fit in best. mercenaries, sell-swords, and generally characters who do not give a flying-monkey's arse about who they work for and who theryre opposing. Ideally, they have a history based in Sigil, and they consider themselves talented at what they do. Im looking for genral EL +1 races for this adventure (though others are welcome), with planetouched being the ones im looking for the most.
Planar races A good knowledge of the planes would be helpful (to characters, if not the players!).
I would expect (or hope) for some playes to use the planar substitution levels from the Planar Handbook for characters created for this adventure
This adventure will involve more planar politics (faction/religion/planar interaction), though combat will be far from uncommon.
I imagine this one to be more gritty, dark and far from high-fantasy. think maddening sojourns through pandemonium, hostile trips to the abyss (where you may or may not be working for baatezu..) and so on.
The other idea is a more traditional - standard 'good' party (clueless - character from the material plane) would fit into this party more than the other one. composed of more common races. Think swashbuckling action, and the sense of wonder at seeing new planes for the first time. Journerys on flying ships though the plane of air, treks through the outlands and so on.
Of course any class/race can take part in either campaign, but keep in mind tha tsome characters may not fit in (no paladins in the first idea, for instance!)
Rules:
All core rulebooks
PH II
Planar Handbook and Manual of the Planes
all Complete Books
all Races of Books (including Race of the Dragon, but not Races of Eberron)
The Spell Compendium (all spells should come from the above books, any exceptions - just show me the spell and I'll let you know)
Feats/Skills from the Panewalker.com site (anything else, just ask me and ill let you know)
Tome of Magic (i like all classes in that book though i doubt anyone will use them)
Magic of Incarnum and Expanded Psionics Handbook (i wont be using anything from those books but if anyone wants to use feats/classes etc from there, feel free to)
and Fiendish Codex I: Hordes of the Abyss
Ability Scores: 32 point buy, should make pretty good characters with that
HP: 1/2+1 (1st level is max, as usual)
Starting Gold: 9000, no item can be worth more than 4,500 (magical items from the abov books only, no exceptions).
List your characters' languages, alignment and Faction (and religion, if any). These are all quite important
And, as Thanee pointed out, keep in mind that outsiders are not humanoids, so many spells do affect them differently (that what things like charm monster etc are for)
And finally: anyone who is a faction member may have an extra feat chosen from the faction feats at the Planewalker.com site. The character should be a member-in-good-standing of the fation if he/she is to have such a feat. i leave it up to you whether or not to take the feat (all prerequisited do apply)
Rules:
all standard PH rules, with the addition of Defence Bonus and Armour as DR. no more no less
I'm also looking for a post speed of at least 1-2 days, hopefully more, to keep things running at a good pace to keep interests high
for any other info, please ask
Nalfeshnee
If enough players show interest i will run two campaigns wit hdifferent protagonists, each with its own flavour and tone to better accomodate tastes.
The first idea (and the main one im concentrating on for now) is the moraly ambiguous one, where neutral characters fit in best. mercenaries, sell-swords, and generally characters who do not give a flying-monkey's arse about who they work for and who theryre opposing. Ideally, they have a history based in Sigil, and they consider themselves talented at what they do. Im looking for genral EL +1 races for this adventure (though others are welcome), with planetouched being the ones im looking for the most.
Planar races A good knowledge of the planes would be helpful (to characters, if not the players!).
I would expect (or hope) for some playes to use the planar substitution levels from the Planar Handbook for characters created for this adventure
This adventure will involve more planar politics (faction/religion/planar interaction), though combat will be far from uncommon.
I imagine this one to be more gritty, dark and far from high-fantasy. think maddening sojourns through pandemonium, hostile trips to the abyss (where you may or may not be working for baatezu..) and so on.
The other idea is a more traditional - standard 'good' party (clueless - character from the material plane) would fit into this party more than the other one. composed of more common races. Think swashbuckling action, and the sense of wonder at seeing new planes for the first time. Journerys on flying ships though the plane of air, treks through the outlands and so on.
Of course any class/race can take part in either campaign, but keep in mind tha tsome characters may not fit in (no paladins in the first idea, for instance!)
Rules:
All core rulebooks
PH II
Planar Handbook and Manual of the Planes
all Complete Books
all Races of Books (including Race of the Dragon, but not Races of Eberron)
The Spell Compendium (all spells should come from the above books, any exceptions - just show me the spell and I'll let you know)
Feats/Skills from the Panewalker.com site (anything else, just ask me and ill let you know)
Tome of Magic (i like all classes in that book though i doubt anyone will use them)
Magic of Incarnum and Expanded Psionics Handbook (i wont be using anything from those books but if anyone wants to use feats/classes etc from there, feel free to)
and Fiendish Codex I: Hordes of the Abyss
Ability Scores: 32 point buy, should make pretty good characters with that
HP: 1/2+1 (1st level is max, as usual)
Starting Gold: 9000, no item can be worth more than 4,500 (magical items from the abov books only, no exceptions).
List your characters' languages, alignment and Faction (and religion, if any). These are all quite important
And, as Thanee pointed out, keep in mind that outsiders are not humanoids, so many spells do affect them differently (that what things like charm monster etc are for)
And finally: anyone who is a faction member may have an extra feat chosen from the faction feats at the Planewalker.com site. The character should be a member-in-good-standing of the fation if he/she is to have such a feat. i leave it up to you whether or not to take the feat (all prerequisited do apply)
Rules:
all standard PH rules, with the addition of Defence Bonus and Armour as DR. no more no less
I'm also looking for a post speed of at least 1-2 days, hopefully more, to keep things running at a good pace to keep interests high
for any other info, please ask
Nalfeshnee
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