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[Planescape/Gestalt] Coils within Coils
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<blockquote data-quote="Dog Moon" data-source="post: 2868784" data-attributes="member: 23023"><p>Here's Saelya. I only need to purchase some mundane equipment and add appearance and I'm done. Am I the only Charismatic character here? [I haven't really looked at the other peoples' characters yet; though it's not like we necessarily NEED another Charismatic character]. Also, I don't have Open Locks/Disable Device, though it looks like Kafkonia has that filled [or at least the DD Skill].</p><p></p><p>[SBLOCK][CODE]</p><p>Name: Saelya</p><p>Class: Rogue 5/Shadowmancer 5</p><p>Race: Halfling</p><p>Size: Small</p><p>Gender: Female</p><p>Alignment: CG</p><p>Deity: </p><p></p><p>Str: 12 +1 (6p.) Level: 5 XP: -</p><p>Dex: 18 +4 (10p.) BAB: +3 HP: 5d6+10</p><p>Con: 14 +2 (6p.) Grapple: +0</p><p>Int: 16 +3 (10p.) Speed: 20'</p><p>Wis: 8 -1 (0p.) Init: +4</p><p>Cha: 16 +3 (8p.) ACP: 0 ASF: 10%</p><p></p><p> Base Armor Sheild Dex Size Nat Misc Total</p><p>Armor: 10 4 4 1 19 </p><p>Touch: 15 Flatfooted: 15</p><p>Armor: Mithril Chainshirt</p><p></p><p> Class Abil. Misc Total</p><p>Fort 4 1 1 6</p><p>Ref 4 4 1 9</p><p>Will 4 -1 1 4</p><p></p><p>Weapon Attack Damage Critical</p><p>Light Crossbow +10 1d6+1 20/x2</p><p>Short Sword +5 1d4+1 19-20/x2</p><p></p><p>Languages: </p><p>Common</p><p>Halfling</p><p>Undercommon</p><p>Infernal</p><p>Fiendish</p><p>Terran</p><p></p><p></p><p>Abilities:</p><p>+2d6 SA</p><p>Evasion</p><p>Trapfinding [Trap Sense +1]</p><p></p><p>Darkvision 30 ft.</p><p>Eat 1 meal/week</p><p></p><p>Fundamentals [3/day each]:</p><p>Black Candle</p><p>Caul of Shadows</p><p>Sight Obscurred</p><p>Umbral Hand</p><p></p><p>Mysteries: [Per day: 2/2/2]</p><p>1st- Dusk and Dawn, Steel Shadows</p><p>2nd- Shadow Skin, Sight Eclipsed</p><p>3rd- Dancing Shadows</p><p></p><p>Feats:</p><p>Bonus [Shadow Cast]</p><p>Bonus Faction Feat [Sticky Fingers]</p><p>Skill Focus [Bluff]</p><p>Weapon Focus [Light Crossbow]</p><p></p><p>Skill Points: </p><p>Skills Ranks Mod Misc Total</p><p>Bluff 8 3 3 14</p><p>Climb 0 1 2 3</p><p>Concentration 8 1 9</p><p>Diplomacy 8 3 4 15</p><p>Gather Information 8 3 11</p><p>Hide 8 4 4 16</p><p>Intimidate 5 3 2 10</p><p>Jump 0 1 2 3</p><p>Listen 3 -1 2 4</p><p>Move Silently 8 4 2 14</p><p>Search 8 3 11</p><p>Sense Motive 8 -1 7</p><p>Sleight of Hand 8 4 4 16</p><p>Tumble 8 4 12</p><p></p><p>Equipment: Cost Weight Armor/Shield Bonus</p><p>Rod of Extension, Least 3,000gp 3 lb.</p><p>Mithril Chainshirt 1,100gp 6.25 lb.</p><p>+1 Precise Light Crossbow 8,335gp 2 lb.</p><p></p><p>Backpack 2gp 1 lb.</p><p>Caltrops (2) 2gp 4 lb.</p><p>Flint and Steel 1gp -</p><p>Belt Pouch (2) 2gp 1 lb.</p><p>Sack 1sp 1/2 lb.</p><p>Waterskin (4) 4gp 8 lb.</p><p>Trail Rations (10 days) 5gp 5 lb.</p><p></p><p>Total Weight: 29.75 lb. Money: 538gp 9sp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 32.25 64.5 97.5 97.5 487.5</p><p></p><p>Age: 32</p><p>Height: 5'11"</p><p>Weight: 146lb</p><p>Eyes: Tan</p><p>Hair: Brown</p><p>Skin: White</p><p>[/CODE]</p><p></p><p>[SBLOCK=Background]</p><p>Saelya was raised in the city of Sigil, the adopted daughter of a mean couple. Her life in the beginning was pretty miserable. She was unneeded/unwanted as a small child and her "parents" kept her locked up in a small closet while they worked on running the tavern they owned. It was in this closet that she learned to embrace the darkness and within it, she learned that darkness wasn't simply the absense of light, but was a substance able to be manipulated.</p><p></p><p>Only when she was considered old enough to work was she let out of the closet. Even then, her life was little better than the closet. She was forced to do whatever was needed for the tavern. Most often this included wenching, but most often, it consisted of her doing odd chores, delivering to people and dealing with customers. She learned to talk what she wanted out of people, making her life easier.</p><p></p><p>Had she been treated better by those who called themselves her parents, her life might not have been too bad, but her parents treated her horribly. Eventually, she learned to escape their notice. Using the shadows, she began to hide from them and to lie to them in an attempt to make her life a little more pleasant. Her quick tongue kept her from many chores and when it was claimed that she hadn't gone through with them, she simply lied and said that the fault was not her own and laid with the other party. Her 'parents' believed her surprisingly easily.</p><p></p><p>Her life actually became comfortable, but she was tired of part of her being tied to these people she didn't like and this job she knew so little about because of her constant absenses. Determined to change what had occurred to her, taking everything she had learned and practiced, she set out on her own, making her own destiny. She eventually learned of the Fated, a group with similar ideals to her. She joined this group happily, but was never content. Saelya is determined to do everything it takes to find whatever it is that will make her life enjoyable.</p><p></p><p>She has traveled to the Prime Material Plane in an attempt to take a break from all the strangeness in Sigil. She was told of a Portal that led back and forth from the Material Plane to Sigil and that to go to the Material Plane, she must hold a knucklebone in her hand and walk backwards. To reenter the Portal requires the same knucklebone and to walk forward into it. The portal led to a small town and she has encountered a group of adventurers almost within minutes of entering the PMP, of which she almost forced herself to join because she would not accept 'no' as an answer.[/SBLOCK]</p><p></p><p>[SBLOCK=Appearance]Saelya has raven black hair that almost seem to disappear when she is standing in a somewhat darkened area. Her almost seems to become part of the shadow. Her eyes are a startling brilliant orange. The ways she walks almost seems to radiate stealth and quickness, a habit she has learned only fairly recently.[/SBLOCK]</p><p></p><p>[SBLOCK=Personality]Saelya has a friendly, yet take charge kind of attitude. She isn't afraid of grabbing something by the tail and shaking it, unless that something completely dwarfs her. Although small in stature, her presence is great enough that those who might ordinarily not notice of her pause and glance in her way as the feel <em>something</em> about her.[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2868784, member: 23023"] Here's Saelya. I only need to purchase some mundane equipment and add appearance and I'm done. Am I the only Charismatic character here? [I haven't really looked at the other peoples' characters yet; though it's not like we necessarily NEED another Charismatic character]. Also, I don't have Open Locks/Disable Device, though it looks like Kafkonia has that filled [or at least the DD Skill]. [SBLOCK][CODE] Name: Saelya Class: Rogue 5/Shadowmancer 5 Race: Halfling Size: Small Gender: Female Alignment: CG Deity: Str: 12 +1 (6p.) Level: 5 XP: - Dex: 18 +4 (10p.) BAB: +3 HP: 5d6+10 Con: 14 +2 (6p.) Grapple: +0 Int: 16 +3 (10p.) Speed: 20' Wis: 8 -1 (0p.) Init: +4 Cha: 16 +3 (8p.) ACP: 0 ASF: 10% Base Armor Sheild Dex Size Nat Misc Total Armor: 10 4 4 1 19 Touch: 15 Flatfooted: 15 Armor: Mithril Chainshirt Class Abil. Misc Total Fort 4 1 1 6 Ref 4 4 1 9 Will 4 -1 1 4 Weapon Attack Damage Critical Light Crossbow +10 1d6+1 20/x2 Short Sword +5 1d4+1 19-20/x2 Languages: Common Halfling Undercommon Infernal Fiendish Terran Abilities: +2d6 SA Evasion Trapfinding [Trap Sense +1] Darkvision 30 ft. Eat 1 meal/week Fundamentals [3/day each]: Black Candle Caul of Shadows Sight Obscurred Umbral Hand Mysteries: [Per day: 2/2/2] 1st- Dusk and Dawn, Steel Shadows 2nd- Shadow Skin, Sight Eclipsed 3rd- Dancing Shadows Feats: Bonus [Shadow Cast] Bonus Faction Feat [Sticky Fingers] Skill Focus [Bluff] Weapon Focus [Light Crossbow] Skill Points: Skills Ranks Mod Misc Total Bluff 8 3 3 14 Climb 0 1 2 3 Concentration 8 1 9 Diplomacy 8 3 4 15 Gather Information 8 3 11 Hide 8 4 4 16 Intimidate 5 3 2 10 Jump 0 1 2 3 Listen 3 -1 2 4 Move Silently 8 4 2 14 Search 8 3 11 Sense Motive 8 -1 7 Sleight of Hand 8 4 4 16 Tumble 8 4 12 Equipment: Cost Weight Armor/Shield Bonus Rod of Extension, Least 3,000gp 3 lb. Mithril Chainshirt 1,100gp 6.25 lb. +1 Precise Light Crossbow 8,335gp 2 lb. Backpack 2gp 1 lb. Caltrops (2) 2gp 4 lb. Flint and Steel 1gp - Belt Pouch (2) 2gp 1 lb. Sack 1sp 1/2 lb. Waterskin (4) 4gp 8 lb. Trail Rations (10 days) 5gp 5 lb. Total Weight: 29.75 lb. Money: 538gp 9sp Lgt Med Hvy Lift Push Max Weight: 32.25 64.5 97.5 97.5 487.5 Age: 32 Height: 5'11" Weight: 146lb Eyes: Tan Hair: Brown Skin: White [/CODE] [SBLOCK=Background] Saelya was raised in the city of Sigil, the adopted daughter of a mean couple. Her life in the beginning was pretty miserable. She was unneeded/unwanted as a small child and her "parents" kept her locked up in a small closet while they worked on running the tavern they owned. It was in this closet that she learned to embrace the darkness and within it, she learned that darkness wasn't simply the absense of light, but was a substance able to be manipulated. Only when she was considered old enough to work was she let out of the closet. Even then, her life was little better than the closet. She was forced to do whatever was needed for the tavern. Most often this included wenching, but most often, it consisted of her doing odd chores, delivering to people and dealing with customers. She learned to talk what she wanted out of people, making her life easier. Had she been treated better by those who called themselves her parents, her life might not have been too bad, but her parents treated her horribly. Eventually, she learned to escape their notice. Using the shadows, she began to hide from them and to lie to them in an attempt to make her life a little more pleasant. Her quick tongue kept her from many chores and when it was claimed that she hadn't gone through with them, she simply lied and said that the fault was not her own and laid with the other party. Her 'parents' believed her surprisingly easily. Her life actually became comfortable, but she was tired of part of her being tied to these people she didn't like and this job she knew so little about because of her constant absenses. Determined to change what had occurred to her, taking everything she had learned and practiced, she set out on her own, making her own destiny. She eventually learned of the Fated, a group with similar ideals to her. She joined this group happily, but was never content. Saelya is determined to do everything it takes to find whatever it is that will make her life enjoyable. She has traveled to the Prime Material Plane in an attempt to take a break from all the strangeness in Sigil. She was told of a Portal that led back and forth from the Material Plane to Sigil and that to go to the Material Plane, she must hold a knucklebone in her hand and walk backwards. To reenter the Portal requires the same knucklebone and to walk forward into it. The portal led to a small town and she has encountered a group of adventurers almost within minutes of entering the PMP, of which she almost forced herself to join because she would not accept 'no' as an answer.[/SBLOCK] [SBLOCK=Appearance]Saelya has raven black hair that almost seem to disappear when she is standing in a somewhat darkened area. Her almost seems to become part of the shadow. Her eyes are a startling brilliant orange. The ways she walks almost seems to radiate stealth and quickness, a habit she has learned only fairly recently.[/SBLOCK] [SBLOCK=Personality]Saelya has a friendly, yet take charge kind of attitude. She isn't afraid of grabbing something by the tail and shaking it, unless that something completely dwarfs her. Although small in stature, her presence is great enough that those who might ordinarily not notice of her pause and glance in her way as the feel [I]something[/I] about her.[/SBLOCK] [/SBLOCK] [/QUOTE]
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