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[Planescape/Gestalt] Coils within Coils
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<blockquote data-quote="Shoel Sweeny" data-source="post: 2878313" data-attributes="member: 40608"><p>Any of these potential patrons could provide Magnus with a residance and employment.</p><p></p><p>There are many ways for a competant cutter to be pulling for jinx in the City of Doors. If Magnus ins't too proud he can guide the clueless to and fro across Sigil for enough to keep him in an able ale house, but I'd measure Magnus as being a fair bit over-qualified for a tout job. </p><p></p><p>Since Faction Fever has swept the Cage every sod and blood alike have been searching Sigil and beyond for clues and research dating back to former Faction activities, a cutter that's not afraid of making as many enemies as coin can earn himself a tidy fortune by selling information between Factotums. </p><p></p><p>Cirily, an out of favor with Arborea Eladrin who's also head honcho of the Planarists Sect is looking to hire bashers as muscle for her guild. She's not the most noble of patrons, but a body could do alot worse. Speaking of doing worse, Shemeska the Marauder has been known to take a keen intrest in Binders since their lore reappeared to the Planes shortly after the faction war. (more on this later) Employment with the Arcanaloth would be highly lucrative, though probably fataly dangerous. </p><p></p><p>The City Gaurd, easily the most independant and new of Sigil's new powers that be, is constantly looking for a strong arm and good leader. The gaurd lacks the idealisim of the Sons of Mercy and the heavy-handedness of the Sodkillers. With steady employment and a good chance that there's no one intrested enough in the city guard to be pulling your strings, the City Gaurd might be of interest to those who seek a more laid back approach.</p><p></p><p>And while we're on the topic of the Sons of Mercy, chant is a few of their members have run aground in Sigil's almost palpable apathy, they've fallen from their factions good graces but still see it as their duty to upold the Martyrs cause. To this end, they're hiring every sell sword and mercenary they can buy off of to join the Minders Guild (a front orginazation of the Sodkillers) and wreck the Brute's reputation and ambitions. The pay is handsome, so this sort of triple-crossery mercenary work could be something for Magnus to consider as well.</p><p></p><p>A general adventurers organization can be found in the Planewalkers Guild. The group is relatively popular and gets dicounts on magic weapons, spell componets, and other travelling gear for a small montly fee. A good fit for independant sorts, the guild cartographs, treasure hunts, and occasionally sells themselves out as mercenaries or bodygaurds. </p><p></p><p>-</p><p></p><p>As for place of rest, Magnus would be best off living on the road in a tavern or street then getting a home in Sigil proper. A permanent residence ungaurded in The Cage is like leaving your favorite rat unattended in the Cat Lords personal den. It won't be there for long, and everyone around's going to be mighty amused by it. Possible locations could include a (well hidden and small) but possibly lavish shanty in the slums, a modest apartment full of smog in the Lower Ward, or all the living space of a midget gnome in the Ladys and Clerks Ward. </p><p></p><p>As another alternative, there are plenty of inns and ale-houses that'll fit Magnus for sleep. There's at least three dozen flophouses in every ward, did you have a preferance on which ward to reside in before I offer suggestions?</p></blockquote><p></p>
[QUOTE="Shoel Sweeny, post: 2878313, member: 40608"] Any of these potential patrons could provide Magnus with a residance and employment. There are many ways for a competant cutter to be pulling for jinx in the City of Doors. If Magnus ins't too proud he can guide the clueless to and fro across Sigil for enough to keep him in an able ale house, but I'd measure Magnus as being a fair bit over-qualified for a tout job. Since Faction Fever has swept the Cage every sod and blood alike have been searching Sigil and beyond for clues and research dating back to former Faction activities, a cutter that's not afraid of making as many enemies as coin can earn himself a tidy fortune by selling information between Factotums. Cirily, an out of favor with Arborea Eladrin who's also head honcho of the Planarists Sect is looking to hire bashers as muscle for her guild. She's not the most noble of patrons, but a body could do alot worse. Speaking of doing worse, Shemeska the Marauder has been known to take a keen intrest in Binders since their lore reappeared to the Planes shortly after the faction war. (more on this later) Employment with the Arcanaloth would be highly lucrative, though probably fataly dangerous. The City Gaurd, easily the most independant and new of Sigil's new powers that be, is constantly looking for a strong arm and good leader. The gaurd lacks the idealisim of the Sons of Mercy and the heavy-handedness of the Sodkillers. With steady employment and a good chance that there's no one intrested enough in the city guard to be pulling your strings, the City Gaurd might be of interest to those who seek a more laid back approach. And while we're on the topic of the Sons of Mercy, chant is a few of their members have run aground in Sigil's almost palpable apathy, they've fallen from their factions good graces but still see it as their duty to upold the Martyrs cause. To this end, they're hiring every sell sword and mercenary they can buy off of to join the Minders Guild (a front orginazation of the Sodkillers) and wreck the Brute's reputation and ambitions. The pay is handsome, so this sort of triple-crossery mercenary work could be something for Magnus to consider as well. A general adventurers organization can be found in the Planewalkers Guild. The group is relatively popular and gets dicounts on magic weapons, spell componets, and other travelling gear for a small montly fee. A good fit for independant sorts, the guild cartographs, treasure hunts, and occasionally sells themselves out as mercenaries or bodygaurds. - As for place of rest, Magnus would be best off living on the road in a tavern or street then getting a home in Sigil proper. A permanent residence ungaurded in The Cage is like leaving your favorite rat unattended in the Cat Lords personal den. It won't be there for long, and everyone around's going to be mighty amused by it. Possible locations could include a (well hidden and small) but possibly lavish shanty in the slums, a modest apartment full of smog in the Lower Ward, or all the living space of a midget gnome in the Ladys and Clerks Ward. As another alternative, there are plenty of inns and ale-houses that'll fit Magnus for sleep. There's at least three dozen flophouses in every ward, did you have a preferance on which ward to reside in before I offer suggestions? [/QUOTE]
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