Mercurius
Legend
The quote in the title is from this review posted on the news feed. I found it an interesting statement, if perhaps a bit premature.
Best from 2E - Yeah, I can see it. 5E captures the "essence" of AD&D but in a more streamlined, 21st century format. AD&D grognards will miss the Gygaxisms, but 5E really seems to pay respect to AD&D in both flavor and even some of the crunch.
Best from 3E - It seems the potential is there, although 5E is likely too simple for true 3E fans. But given what we've seen so far, I can see how optional modules could be placed over 5E give a more 3E uber-customization feel. Some have commented that 5E feels like what a simpler 3E might have looked like, and I think there's some truth to that - so in that sense it has some of the "best from 3E" in terms of a core mechanic with a streamlined game around it.
Best from 4E - This is where I most question the statement. There are a couple elements that seem taken from 4E, such as surge-like healing, but it seems that the aspects of 4E that really stand out as unique - namely the AEDU paradigm, power sources, and tactical combat - isn't there. Yet. So while it is easy for me to imagine 3E-like customizations, I'm not sure yet how 5E wil provide modules to simulate a 4E feel.
So far it seems that fans of 4E are most displeased with 5E, and it is hard for to imagine how this will change - although it is possible with the right module in the DMG. But that would have to be a helluva module!
What do you think? Does 5E seem to capture the best from the last three editions? If not yet, do you think it can?
Best from 2E - Yeah, I can see it. 5E captures the "essence" of AD&D but in a more streamlined, 21st century format. AD&D grognards will miss the Gygaxisms, but 5E really seems to pay respect to AD&D in both flavor and even some of the crunch.
Best from 3E - It seems the potential is there, although 5E is likely too simple for true 3E fans. But given what we've seen so far, I can see how optional modules could be placed over 5E give a more 3E uber-customization feel. Some have commented that 5E feels like what a simpler 3E might have looked like, and I think there's some truth to that - so in that sense it has some of the "best from 3E" in terms of a core mechanic with a streamlined game around it.
Best from 4E - This is where I most question the statement. There are a couple elements that seem taken from 4E, such as surge-like healing, but it seems that the aspects of 4E that really stand out as unique - namely the AEDU paradigm, power sources, and tactical combat - isn't there. Yet. So while it is easy for me to imagine 3E-like customizations, I'm not sure yet how 5E wil provide modules to simulate a 4E feel.
So far it seems that fans of 4E are most displeased with 5E, and it is hard for to imagine how this will change - although it is possible with the right module in the DMG. But that would have to be a helluva module!
What do you think? Does 5E seem to capture the best from the last three editions? If not yet, do you think it can?