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Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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<blockquote data-quote="Pickles JG" data-source="post: 6368987" data-attributes="member: 61501"><p>Save ends durations were sort of in 3.5 for hold person I think. While it was very widespread & formalised in 4e it has antecedents. (As an aside I can list a lot of things in 4e that I wish were in Pathfinder when I play that but none the other way around - this is not because Pathfinder is terrible but because 4e already incorporated the bits I liked the most)</p><p></p><p>The thing I like the most about 4e combat is the importance of positioning & then also forced movement effects & the control they can give. I very much doubt this will ever really be a feature of 5e as it would be tacked on rather than baked in.</p><p></p><p>The thing I feel is missing most from 5e is ongoing damage. Of all the myriad status effects in 4e this is one that always created tension but did not cause the frustrations that immobilises, blinds, dazes especially stuns would.</p><p></p><p>I wish there were a few more spells & effects that cause ongoing damage to add this tension back into the game.</p><p></p><p>Other 4e isms in 5e are the Paladin, Warlock & Ranger classes if they use combat buff spells. Hunters Mark & Hex are straight lifts though they have piggy backed on the spell system rather than a unifying AEDU system, which is a cool way of not adding needless subsystems (except the Warlock :O)</p><p></p><p>My least favourite feature of 4e was shapechanging. This usually was entirely cosmetic. I never felt 4e was homogeonous - characters played very differently despite all being AEDU (eg 3 rogues in one team I played by focusing on control, mobility & pure damage were far more different than any 3 Pathfinder rogues I have come across) but shapechanging was one area where it really was. So I am glad they have got a coherent set of cool shapechanging/polymorph rules in this edition.</p><p></p><p>Sadly it seems to be a bit busted at the moment but I think that just needs a little tinkering of the numbers.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6368987, member: 61501"] Save ends durations were sort of in 3.5 for hold person I think. While it was very widespread & formalised in 4e it has antecedents. (As an aside I can list a lot of things in 4e that I wish were in Pathfinder when I play that but none the other way around - this is not because Pathfinder is terrible but because 4e already incorporated the bits I liked the most) The thing I like the most about 4e combat is the importance of positioning & then also forced movement effects & the control they can give. I very much doubt this will ever really be a feature of 5e as it would be tacked on rather than baked in. The thing I feel is missing most from 5e is ongoing damage. Of all the myriad status effects in 4e this is one that always created tension but did not cause the frustrations that immobilises, blinds, dazes especially stuns would. I wish there were a few more spells & effects that cause ongoing damage to add this tension back into the game. Other 4e isms in 5e are the Paladin, Warlock & Ranger classes if they use combat buff spells. Hunters Mark & Hex are straight lifts though they have piggy backed on the spell system rather than a unifying AEDU system, which is a cool way of not adding needless subsystems (except the Warlock :O) My least favourite feature of 4e was shapechanging. This usually was entirely cosmetic. I never felt 4e was homogeonous - characters played very differently despite all being AEDU (eg 3 rogues in one team I played by focusing on control, mobility & pure damage were far more different than any 3 Pathfinder rogues I have come across) but shapechanging was one area where it really was. So I am glad they have got a coherent set of cool shapechanging/polymorph rules in this edition. Sadly it seems to be a bit busted at the moment but I think that just needs a little tinkering of the numbers. [/QUOTE]
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