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D&D 5E Player Bonuses for specific situation

Bladecoder

First Post
Hi, so my group is doing a campaign in which they worship Selune (the God of the moon) and I want to give them specific bonuses for traveling at night. Please leave your suggestions. Don't make it to overpowered, just something simple that will encourage them to travel at night. Thanks in advance!
 

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Ravenous Bugblatter Beast of Traal
When they are under an open sky with the moon above they can see with preternatural clarity. The light of their goddess reveals to those with the right eyes to see.
1. Treat any moonlight as bright light for their vision only.
2. Gain +2 to any Wisdom checks to perceive by moonlight including Wisdom (Perception) to notice things and Wisdom (Survival) to track.

These bonuses are not granted during the three days of the new moon.

Not overwhelming, but taking away a penalty for those without darkvision that would nix night travel and a subtle bonus.
 

Eltab

Lord of the Hidden Layer
The group seems to travel faster by moonlight.
- New Moon: no bonus.
- Half-Moon: take the average of all the party members' speed, and add +5 feet to that. (Yes the dwarf does still slow you down, but not as much.)
- Full Moon: As long as they stay together, everybody in the party uses the fastest member's speed.

Always: no penalty to Perception &c checks due to lightless or low-light conditions.

The group can see perfectly fine by moonlight, but their enemies cannot see them: enemies are treated as having Human senses when trying to see the Party in moonlit conditions.

Everything above assumes the Party is in a place where moonlight can reach; won't work in caves or window-less rooms of buildings or in dungeons.
 

aco175

Legend
I like something along the lines of darkvision, but only when outside rather than in dungeons. It keeps it simple and easy to remember. Double the range if they already have DV.
 

Horwath

Legend
As mentioned,


Normal vision under moonlight,

Able to hide while in moonlight no matter the cover(everyone is a wood elf),

under half moon or full moon your party does not need to sleep but just meditate for 2hrs in moon light to get long rest bonuses. You could give elves just 1hr meditation to have their racial working.

Overland movemen under the moonlight is half exausting, you can march for 2hrs and count it as only 1hr of walking.
 


Gardens & Goblins

First Post
Whenever they need to do something fiddly, such as read an inscription/find a dropped coin/search through a backpack, a soft light illuminates their view. (Like a mobile phone's glow!)
 

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