merelycompetent
First Post
Methinks both players need a good talking to about playing nice with others. It looks like an otherwise OK funny "theme" got out of hand. They had better publicly declare that there is no more enmity, promise everyone to behave better and not waste everyone's time with a (self-censored) contest. Please understand that all I have to go on is what you've posted here.
If the wizard is constantly doing things that get himself or other PCs/allies in trouble, the player needs to lower his character's wisdom to a 6, and the other players informed that they can leave the idiot at the next village they pass. Only a complete fool doesn't learn from the consequences of his or her actions, so the character's stats should reflect that. No one should be required to tolerate the juvenile antics of a complete fool. Roll up a new character - with the requirement that this one had better not be another idiot looking for its village, or the group will be advertising for a new player.
If the barbarian doesn't stop threatening other PCs for doing things that haven't harmed him, then the character should wake up alone, with only enough food and water to get to the next village. And the player told to roll up a new character - with the requirement that this one had better not have testosterone poisoning, or there will be a new vacancy in the gaming group.
If you are the DM, talk to these two players before this really gets out of hand. If you are another player in the group, talk to your DM about having a sit-down with these two problem players before it gets out of hand. By your later posts, this was NOT a funny, "my character's had it with your character - let's duke it out until one of us is unconscious, oops, I died" session. IMO, it's unconscionably rude for a fellow player to berate, threaten, or abuse another player - even in character. What reason would my character then have for travelling with such an ill-mannered, four-legged, barnyard animal? Life is too short as it is.
On the other hand, also IMO, it's okay to do all of that if everyone, and I mean *everyone*, is laughing about it and having a good time. More often, at least one person isn't laughing.
If the wizard is constantly doing things that get himself or other PCs/allies in trouble, the player needs to lower his character's wisdom to a 6, and the other players informed that they can leave the idiot at the next village they pass. Only a complete fool doesn't learn from the consequences of his or her actions, so the character's stats should reflect that. No one should be required to tolerate the juvenile antics of a complete fool. Roll up a new character - with the requirement that this one had better not be another idiot looking for its village, or the group will be advertising for a new player.
If the barbarian doesn't stop threatening other PCs for doing things that haven't harmed him, then the character should wake up alone, with only enough food and water to get to the next village. And the player told to roll up a new character - with the requirement that this one had better not have testosterone poisoning, or there will be a new vacancy in the gaming group.
If you are the DM, talk to these two players before this really gets out of hand. If you are another player in the group, talk to your DM about having a sit-down with these two problem players before it gets out of hand. By your later posts, this was NOT a funny, "my character's had it with your character - let's duke it out until one of us is unconscious, oops, I died" session. IMO, it's unconscionably rude for a fellow player to berate, threaten, or abuse another player - even in character. What reason would my character then have for travelling with such an ill-mannered, four-legged, barnyard animal? Life is too short as it is.
On the other hand, also IMO, it's okay to do all of that if everyone, and I mean *everyone*, is laughing about it and having a good time. More often, at least one person isn't laughing.