Warpiglet-7
Cry havoc! And let slip the pigs of war!
You have to know your audience. I know my group norms. We’re adults wirh high pressure jobs. None of us are going to freak out if our characters die or something.This is a very general statement. What are "things done your character that you don't want"? There are people who don't want their character to take damage, let alone die. Or you talking about level drain, or lasting injury, or mind control? Some of these are pretty common, even assumed, in some games.
Conversely…
Based on the tenor of this thread I am now more in favor of explicit discussion than before. The players can protect themselves and opt out and the DM can decide if the player preferences or limitations are a fit.
Some years ago I was assaulted and robbed in the city I worked. I did not play D&D for some months afterward as I recovered. I avoided some stuff on TV as well. I take that as my responsibility to decide to engage in the activity or not. Thankfully I was able to get back to my hobby.
But I know what D&D often includes. These
Discussions seem perhaps more relevant for newer players that are not so informed. I suspect some of us who are baffled by this because we have been steeped in the game so long.
As the sales data of 5e shows, there are tons of uninitiated players coming into the game.
I am ready to be stoned for this…
But I would not be against a general rating system to be established similar to movie ratings. There could be a blurb in the dmg and players.”
Each module could have a rating system with relevant themes listed. The dm lets players see it and decide. I might take my teen to some rated R movies and not others based on what themes are listed under the rating.
I can say if I know cruelty to animals or gratuitous torture is a significant player in a movie I would not buy a ticket but I guess I need to know it is there to make an informed decision.