Oryan77 said:
You just said you're a "no" DM and now you're saying you can't say "no" when a player wants to buy something?
I probably should've clarified more on my take on sam500's point.
He stated that, "I'm noticing more and more GM's turning to the rules too much to decide what happens in game." I'm a "consider no" GM if it ever goes against the rules. I turn to the rules ALL the time, with my mission to have it as accurate and as balanced as possible.
There are rules governing magical items, which is item cost and caster level, the latter referenced by Andy Collins in MiC as to when players should receive an item, around about. As well, there are rules governing the wealth availability in cities (DMG pg. 137). "Anything having a price under that limit is most likely available... while exceptions are certainly possible, these exceptions are temporary." Moreover, there are wealth guidelines for players, as given on page 135 of the DMG.
What I am saying is that I am a "consider no" if it ever goes against the rules or the spirit of the rules, referencing sam500 as saying GMs turning to the rules "too much" to decide what happens in game. I decide all the time in accordance with the rules.
Oryan77 said:
Now you're saying you don't want to "screw" players over so you let them buy
whatever they want? That's not a "consider no" DM and that's actually not even a "consider yes" DM....that's a "always yes" DM
Correct. If they are a) in an appropriate-sized city as in accordance with the rules, and b) have the appropriate amount of wealth as governed by the character wealth level as per the rules, then yes. I think that the rules explicitly manage what the players can and cannot purchase by wealth availability both for the towns and for the characters themselves.
Oryan77 said:
Your critisizing of me for allowing a player to buy a bag of holding simply because she wanted one is unbalancing to you?
I apologize if you took it as a criticism; a flaw of using a direct reference. I say if it works for you, go for it. I'm simply saying that if it breaks the wealth barrier as given to me by the DMG, then it is an always "consider no" for me, regardless of what the player wants.
Oryan77 said:
You're confusing me. If a player has 4000 gold and wants to buy an item worth 2000 gold, and I sell that item to them for 3000 gold because the merchant had to make an effort to find one; you're worried that the PC will take that item, resell it for 1000 gold (half of it's actual worth), use their remaining 1000 gold (from the 4000 gold) plus the 1000 gold from the resell, and buy a "better" item with that 2000 gold? If they didn't do all of that they woulda had 4000 gold to use to buy a better item. That's exactly what you're saying and what you seem worried about as being "unbalancing"
First and foremost, I would be very, very wary about temporarily increasing the base cost of a price for almost anything, simply because the rules have given me a price, and I would need a good reason to change it.
That being said, what I took from your original post was, "I let a player start his new PC with a bag of holding." That's what concerned me. I assumed, perhaps incorrectly, that the new PC was first level. The cheapest bag of holding is Type I (DMG pg. 248) given a price of 2,500 gp. What I would be an always "consider no" DM about is having a 1st level PC start with an item with a market value of 2,500 gp, which is almost the wealth amount he should have at 3rd level. If he decides to sell it for half, at 1,250 gp, then he has slightly more gp then he should have for his entire first level.