D&D 5E Player Hit Points

Players should determine hit points via:

  • Average hit points. Always.

    Votes: 42 33.9%
  • Rolling straight up. If you roll bad, you roll bad.

    Votes: 17 13.7%
  • A percentage (70% of max, 80%, what have you).

    Votes: 2 1.6%
  • Let the player choose (between rolling or average).

    Votes: 48 38.7%
  • Something else.

    Votes: 15 12.1%


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Mistwell

Crusty Old Meatwad (he/him)
Expected value ends up around 60-66% of max depending on hit die. Hardly a “good lord”, pearl-clutching moment.
Uh yeah, that's a good lord range. Anything else in the game causing that huge a swing is considered a good lord element, why wouldn't that one be?
 



I really lost my fun with rolling when my 16con ministrel knight bard had an average of less than 6 hp per level. With the rule of being allowed to reroll 1s.

(FYI: it was an AD&D bard subclass with 1 extra hp per level: so with con 16, she got 1d6+2+1, average 7 hp per level (with the explanation of @Charlaquin right above this post)

Being under the average is never fun. 1 hp under tge average means that the benefit of extra hp from the ministrel knight felt take away.
 

Ondath

Hero
I think taking the average is too samey, but getting a 1 or a 2 on a hit die roll is disproportionately annoying for players, so if you give them the choice, they will try rolling once and then stick to the PHB average.

I've devised a middle way which goes like this: everyone has to roll, but if your result is lower than the average rounded down (e.g., 3 for d6, 4 for d8...), then you get the average rounded down. So you have a 50% chance of getting more hp than you normally would, and 50% chance of getting an average result. I've heard no complaints so far.
 

Distracted DM

Distracted DM
Supporter
I think taking the average is too samey, but getting a 1 or a 2 on a hit die roll is disproportionately annoying for players, so if you give them the choice, they will try rolling once and then stick to the PHB average.

I've devised a middle way which goes like this: everyone has to roll, but if your result is lower than the average rounded down (e.g., 3 for d6, 4 for d8...), then you get the average rounded down. So you have a 50% chance of getting more hp than you normally would, and 50% chance of getting an average result. I've heard no complaints so far.
Who would complain about a casino where the odds were even on winning or losing, and then if you lost money at the end of the night they'd give you almost all of it back?
 

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