ellestar
First Post
I just ran a session, and it was fun (although too slow to start with, but that's a completely different story), but I ran into a rather severe problem along the way.
The campaign is set in the Greyhawk campaign setting, and one of my players is playing an elven lord of some power. He has written a very extensive background story, and for that I praise him. He is a skilled roleplayer, and a very valued member of the group.
During the session, his character teleported to Celene, which is his homeland, to conduct bussiness with his family and some contacts there. I was literally stumped at what to do here. He had a long list of names and people of importance he knew and who they knew and so on which he handed me, and I felt as if he expected of me to "do something big" out of all this.
Is there such a thing as too much player knowledge? Well, that was a pretty stupid question; what is too much player knowledge? And any tips on how I can remedy this. I guess too much is alot better than too little background story, but should I really "forced" to run the show after his notes?
As I said earlier, I really don't mind the extensive background and all that, and I have told him outside the game that there will be some "story arcs" set in Celene (his homeland) and that he shouldn't worry about that.
Help me!
The campaign is set in the Greyhawk campaign setting, and one of my players is playing an elven lord of some power. He has written a very extensive background story, and for that I praise him. He is a skilled roleplayer, and a very valued member of the group.
During the session, his character teleported to Celene, which is his homeland, to conduct bussiness with his family and some contacts there. I was literally stumped at what to do here. He had a long list of names and people of importance he knew and who they knew and so on which he handed me, and I felt as if he expected of me to "do something big" out of all this.
Is there such a thing as too much player knowledge? Well, that was a pretty stupid question; what is too much player knowledge? And any tips on how I can remedy this. I guess too much is alot better than too little background story, but should I really "forced" to run the show after his notes?
As I said earlier, I really don't mind the extensive background and all that, and I have told him outside the game that there will be some "story arcs" set in Celene (his homeland) and that he shouldn't worry about that.
Help me!
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