Montague68
First Post
Ok, here's the companion thread.
1. The mouse in the castle syndrome- This one is common in games like Champions or Gurps with extensive player choices for character creation. The group Powergamer has constructed yet another masterpiece of synergy and efficiency, and he cannot wait to put him into play. In the first game or two there is an encounter where something happens that the Powergamer did not contingency for - i.e. he discovers that he's not immune to Psionics or that he can actually be hurt by multiple enemies working together, etc. So now the player MUST correct this deficiency, and he pleads and wheedles with the GM to allow him to "tweak" his character...
2. The speedster character - This character is so fast that he can be in two places at any one time, as evidenced by the player constantly chiming in on encounters even though his character may be miles away. Also unless you're playing with miniatures, the character has a propensity to always be in melee range of the nearest baddie, at least according to the player.
Bring em in guys, I know you got em....
1. The mouse in the castle syndrome- This one is common in games like Champions or Gurps with extensive player choices for character creation. The group Powergamer has constructed yet another masterpiece of synergy and efficiency, and he cannot wait to put him into play. In the first game or two there is an encounter where something happens that the Powergamer did not contingency for - i.e. he discovers that he's not immune to Psionics or that he can actually be hurt by multiple enemies working together, etc. So now the player MUST correct this deficiency, and he pleads and wheedles with the GM to allow him to "tweak" his character...
2. The speedster character - This character is so fast that he can be in two places at any one time, as evidenced by the player constantly chiming in on encounters even though his character may be miles away. Also unless you're playing with miniatures, the character has a propensity to always be in melee range of the nearest baddie, at least according to the player.
Bring em in guys, I know you got em....