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Players: Guiding Morals in Playing
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<blockquote data-quote="MGibster" data-source="post: 8989255" data-attributes="member: 4534"><p>Yeah, I've had stuff like that happen. When the PCs were involved in a tank battle, the enemy tank hid behind the hill and one of the PCs wanted to use the main gun like an artillery piece and lob it over the hill. I explained to him that his canon was a direct fire weapon and isn't designed to lob things over a hill and he fought against me pretty hard on this. When I got home, I double checked and it turns out I was right. In WWII, the United States experimented with some tank canons that could be used in a direct fire or artillery mode, but it sucked at both and they abandoned the idea. </p><p></p><p>So, yeah, don't fight the GM. If he makes a ruling you don't like, just live with it for now, get on with the game, and bring it up later. As a GM, I've made bad rulings, moved on with the game, only to do a little thinking and apologize for the bad ruling the following week.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8989255, member: 4534"] Yeah, I've had stuff like that happen. When the PCs were involved in a tank battle, the enemy tank hid behind the hill and one of the PCs wanted to use the main gun like an artillery piece and lob it over the hill. I explained to him that his canon was a direct fire weapon and isn't designed to lob things over a hill and he fought against me pretty hard on this. When I got home, I double checked and it turns out I was right. In WWII, the United States experimented with some tank canons that could be used in a direct fire or artillery mode, but it sucked at both and they abandoned the idea. So, yeah, don't fight the GM. If he makes a ruling you don't like, just live with it for now, get on with the game, and bring it up later. As a GM, I've made bad rulings, moved on with the game, only to do a little thinking and apologize for the bad ruling the following week. [/QUOTE]
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