LostInTheMists
First Post
Hey everyone!
I currently run a solo game of D&D (my only player is my wife - having a two-year old son kind of makes it difficult to scout out any local gaming groups), and was wondering about the feasibility of a character being "classless", as was alluded to in a preview way back when. The abilities seem simple enough - just pick and choose what you want.
How would people suggest working other stuff, like hit points and skills? Just an average of what all the other classes get for each (number of trained skills, etc.)? Or should the player choose a "base" class at level 1, and just go "classless" from there?
Any advice on this would be very helpful. Thanks!
I currently run a solo game of D&D (my only player is my wife - having a two-year old son kind of makes it difficult to scout out any local gaming groups), and was wondering about the feasibility of a character being "classless", as was alluded to in a preview way back when. The abilities seem simple enough - just pick and choose what you want.
How would people suggest working other stuff, like hit points and skills? Just an average of what all the other classes get for each (number of trained skills, etc.)? Or should the player choose a "base" class at level 1, and just go "classless" from there?
Any advice on this would be very helpful. Thanks!