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General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
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<blockquote data-quote="Stalker0" data-source="post: 9057448" data-attributes="member: 5889"><p>So here is the thread to talk spells.</p><p></p><p>After the big discussion about Power Word Kill here: <a href="https://www.enworld.org/threads/power-word-kill-houserule-any-100-hp-within-1-minute.697945/" target="_blank">https://www.enworld.org/threads/power-word-kill-houserule-any-100-hp-within-1-minute.697945/</a></p><p></p><p>I was curious to see what they came up with. So now its an automatic 12d12 psychic damage (avg 78) if they are over 100 hp.</p><p></p><p>Its certainly an improvement, though I question whether you would take this over meteor swarm. I mean I can deal up to 140 damage with MS, or 70 on a save, which is close to PWK, but I can hit more targets, with much greater range. I think I would have perferred if PWK damage was untyped, that way you can argument the lack of resistability. fire is a much more common resistance than psychic but at high levels psychic resistance does become more commonplace.</p><p></p><p>Lastly....12d12 is just an awkward roll to make. A lot of tables are not going to have 12 d12s (you often just have 1 or 2), so you are doing a lot of re-rolls, whereas there are plenty of people that have 20 d6s</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9057448, member: 5889"] So here is the thread to talk spells. After the big discussion about Power Word Kill here: [URL]https://www.enworld.org/threads/power-word-kill-houserule-any-100-hp-within-1-minute.697945/[/URL] I was curious to see what they came up with. So now its an automatic 12d12 psychic damage (avg 78) if they are over 100 hp. Its certainly an improvement, though I question whether you would take this over meteor swarm. I mean I can deal up to 140 damage with MS, or 70 on a save, which is close to PWK, but I can hit more targets, with much greater range. I think I would have perferred if PWK damage was untyped, that way you can argument the lack of resistability. fire is a much more common resistance than psychic but at high levels psychic resistance does become more commonplace. Lastly....12d12 is just an awkward roll to make. A lot of tables are not going to have 12 d12s (you often just have 1 or 2), so you are doing a lot of re-rolls, whereas there are plenty of people that have 20 d6s [/QUOTE]
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Playtest 6: Spells
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