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Playtest 6: Spells
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<blockquote data-quote="cbwjm" data-source="post: 9058164" data-attributes="member: 6788732"><p>I think the benefit of this is that pwk is single target and is better in more confined spaces than meteor swarm. If your allies are already in the melee, you won't want to use meteor swarm. </p><p></p><p>I like the addition of the psychic damage if over 100hp, before now I thought pwk was a little weak, great if you know the health of your target, but I don't think that's common knowledge at most tables. </p><p></p><p>For rolling, you also have to take into account how many people use online dice rollers, especially for those who use dndbeyond, so finding 12 d12s might not be an issue for everyone, most other tables can likely make up 4+.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9058164, member: 6788732"] I think the benefit of this is that pwk is single target and is better in more confined spaces than meteor swarm. If your allies are already in the melee, you won't want to use meteor swarm. I like the addition of the psychic damage if over 100hp, before now I thought pwk was a little weak, great if you know the health of your target, but I don't think that's common knowledge at most tables. For rolling, you also have to take into account how many people use online dice rollers, especially for those who use dndbeyond, so finding 12 d12s might not be an issue for everyone, most other tables can likely make up 4+. [/QUOTE]
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Community
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Playtest 6: Spells
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